Reverse order of setShiftBindingForSet parameters

Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API.

It is now:

    void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
This commit is contained in:
LoopDawg 2017-10-21 10:46:39 -06:00
parent 2edde6665d
commit e570955cdc
5 changed files with 16 additions and 16 deletions

View file

@ -1667,8 +1667,8 @@ void TShader::setShiftBinding(TResourceType res, unsigned int base) {
}
// Set binding base for given resource type for a given binding set.
void TShader::setShiftBindingForSet(TResourceType res, unsigned int set, unsigned int base) {
intermediate->setShiftBindingForSet(res, set, base);
void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set) {
intermediate->setShiftBindingForSet(res, base, set);
}
// Set binding base for sampler types