HLSL: implement TextureBuffer<type>
Almost equivalent to tbuffer, except members not at global scope. So, reference is "TextureBuffer_var.member", not simply "member".
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@ -89,6 +89,7 @@ namespace glslang {
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bool acceptTextureType(TType&);
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bool acceptSubpassInputType(TType&);
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bool acceptStructBufferType(TType&);
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bool acceptTextureBufferType(TType&);
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bool acceptConstantBufferType(TType&);
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bool acceptStruct(TType&, TIntermNode*& nodeList);
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bool acceptStructDeclarationList(TTypeList*&, TIntermNode*& nodeList, TVector<TFunctionDeclarator>&);
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