HLSL: implement TextureBuffer<type>

Almost equivalent to tbuffer, except members not at global scope.
So, reference is "TextureBuffer_var.member", not simply "member".
This commit is contained in:
LoopDawg 2017-11-08 19:48:11 -07:00
parent 2edde6665d
commit e5530b92ce
7 changed files with 216 additions and 0 deletions

View file

@ -326,6 +326,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.structStructName.frag", "main"},
{"hlsl.subpass.frag", "main"},
{"hlsl.synthesizeInput.frag", "main"},
{"hlsl.texturebuffer.frag", "main"},
{"hlsl.texture.struct.frag", "main"},
{"hlsl.texture.subvec4.frag", "main"},
{"hlsl.this.frag", "main"},