HLSL: implement TextureBuffer<type>
Almost equivalent to tbuffer, except members not at global scope. So, reference is "TextureBuffer_var.member", not simply "member".
This commit is contained in:
parent
2edde6665d
commit
e5530b92ce
7 changed files with 216 additions and 0 deletions
|
|
@ -326,6 +326,7 @@ INSTANTIATE_TEST_CASE_P(
|
|||
{"hlsl.structStructName.frag", "main"},
|
||||
{"hlsl.subpass.frag", "main"},
|
||||
{"hlsl.synthesizeInput.frag", "main"},
|
||||
{"hlsl.texturebuffer.frag", "main"},
|
||||
{"hlsl.texture.struct.frag", "main"},
|
||||
{"hlsl.texture.subvec4.frag", "main"},
|
||||
{"hlsl.this.frag", "main"},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue