SPV: The result type of OpArrayLength should be UINT
This commit is contained in:
parent
b5b5f918c6
commit
e518772dc9
470 changed files with 590 additions and 589 deletions
|
|
@ -176,7 +176,7 @@ gl_FragCoord origin is upper left
|
|||
0:? 'pos' (layout( location=0) flat in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80004
|
||||
// Generated by (magic number): 80005
|
||||
// Id's are bound by 78
|
||||
|
||||
Capability Shader
|
||||
|
|
@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
|
|||
22: 6(int) IAdd 20 21
|
||||
25: 24(ptr) AccessChain 17(sbuf2) 19 22
|
||||
Store 25 23
|
||||
33: 18(int) ArrayLength 32(sbuf) 0
|
||||
33: 6(int) ArrayLength 32(sbuf) 0
|
||||
Store 26(size) 33
|
||||
Store 34(stride) 35
|
||||
36: 6(int) Load 11(pos)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue