SPV: The result type of OpArrayLength should be UINT

This commit is contained in:
Rex Xu 2018-03-02 17:09:23 +08:00
parent b5b5f918c6
commit e518772dc9
470 changed files with 590 additions and 589 deletions

View file

@ -98,7 +98,7 @@ Shader version: 500
0:? 'Pos_loose' (layout( location=1) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80004
// Generated by (magic number): 80005
// Id's are bound by 45
Capability Shader