SPV: The result type of OpArrayLength should be UINT
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470 changed files with 590 additions and 589 deletions
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@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
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// Module Version 10000
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// Generated by (magic number): 80004
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// Generated by (magic number): 80005
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// Id's are bound by 26
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Capability Shader
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