SPV: The result type of OpArrayLength should be UINT

This commit is contained in:
Rex Xu 2018-03-02 17:09:23 +08:00
parent b5b5f918c6
commit e518772dc9
470 changed files with 590 additions and 589 deletions

View file

@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80004
// Generated by (magic number): 80005
// Id's are bound by 40
Capability Shader