HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich 2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View file

@ -20,12 +20,12 @@ spv.rw.autoassign.frag
Name 23 "r01"
Name 26 "g_tBuf1du1"
Name 30 "psout"
Name 39 "Color"
Name 39 "@entryPointOutput.Color"
Decorate 16(g_tTex1df1) DescriptorSet 0
Decorate 16(g_tTex1df1) Binding 20
Decorate 26(g_tBuf1du1) DescriptorSet 0
Decorate 26(g_tBuf1du1) Binding 21
Decorate 39(Color) Location 0
Decorate 39(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -48,12 +48,12 @@ spv.rw.autoassign.frag
32: 7(fvec4) ConstantComposite 31 31 31 31
33: TypePointer Function 7(fvec4)
38: TypePointer Output 7(fvec4)
39(Color): 38(ptr) Variable Output
39(@entryPointOutput.Color): 38(ptr) Variable Output
4(main): 2 Function None 3
5: Label
40:8(PS_OUTPUT) FunctionCall 10(@main()
41: 7(fvec4) CompositeExtract 40 0
Store 39(Color) 41
Store 39(@entryPointOutput.Color) 41
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9