HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
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3322dd8f99
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138 changed files with 2276 additions and 2278 deletions
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@ -26,13 +26,13 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:13 color: direct index for structure ( temp 4-component vector of float)
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0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Constant:
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0:13 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -65,13 +65,13 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:13 color: direct index for structure ( temp 4-component vector of float)
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0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Constant:
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0:13 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -90,8 +90,8 @@ gl_FragCoord origin is upper left
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MemberName 12(PS_OUTPUT) 0 "color"
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Name 14 "@main("
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Name 17 "ps_output"
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Name 28 "color"
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Decorate 28(color) Location 0
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Name 28 "@entryPointOutput.color"
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Decorate 28(@entryPointOutput.color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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@ -105,12 +105,12 @@ gl_FragCoord origin is upper left
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21: 11(fvec4) ConstantComposite 20 20 20 20
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22: TypePointer Function 11(fvec4)
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27: TypePointer Output 11(fvec4)
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28(color): 27(ptr) Variable Output
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28(@entryPointOutput.color): 27(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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29:12(PS_OUTPUT) FunctionCall 14(@main()
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30: 11(fvec4) CompositeExtract 29 0
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Store 28(color) 30
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Store 28(@entryPointOutput.color) 30
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Return
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FunctionEnd
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6(MyFunc(): 2 Function None 3
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