HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich 2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View file

@ -26,13 +26,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:13 color: direct index for structure ( temp 4-component vector of float)
0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Constant:
0:13 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -65,13 +65,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:13 color: direct index for structure ( temp 4-component vector of float)
0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Constant:
0:13 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@ -90,8 +90,8 @@ gl_FragCoord origin is upper left
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "@main("
Name 17 "ps_output"
Name 28 "color"
Decorate 28(color) Location 0
Name 28 "@entryPointOutput.color"
Decorate 28(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
@ -105,12 +105,12 @@ gl_FragCoord origin is upper left
21: 11(fvec4) ConstantComposite 20 20 20 20
22: TypePointer Function 11(fvec4)
27: TypePointer Output 11(fvec4)
28(color): 27(ptr) Variable Output
28(@entryPointOutput.color): 27(ptr) Variable Output
4(main): 2 Function None 3
5: Label
29:12(PS_OUTPUT) FunctionCall 14(@main()
30: 11(fvec4) CompositeExtract 29 0
Store 28(color) 30
Store 28(@entryPointOutput.color) 30
Return
FunctionEnd
6(MyFunc(): 2 Function None 3