HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich 2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View file

@ -16,31 +16,31 @@ Shader version: 500
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? 'clip0' (layout( location=0) in float)
0:? 'ins.clip0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 clip1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? 'clip1' (layout( location=1) in float)
0:? 'ins.clip1' (layout( location=1) in float)
0:10 move second child to first child ( temp float)
0:10 cull0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? 'cull0' (layout( location=2) in float)
0:? 'ins.cull0' (layout( location=2) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:? 'cull1' (layout( location=3) in float)
0:? 'ins.cull1' (layout( location=3) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? 'ins_ii' ( in int InstanceIndex)
0:? 'ins.ii' ( in int InstanceIndex)
0:10 Sequence
0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
@ -49,7 +49,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
0:10 clip0: direct index for structure ( temp float)
@ -59,7 +59,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
0:10 clip1: direct index for structure ( temp float)
@ -69,7 +69,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
0:10 cull0: direct index for structure ( temp float)
@ -79,7 +79,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
0:10 cull1: direct index for structure ( temp float)
@ -97,13 +97,13 @@ Shader version: 500
0:10 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'ins_ii' ( in int InstanceIndex)
0:? 'clip0' (layout( location=0) in float)
0:? 'clip1' (layout( location=1) in float)
0:? 'cull0' (layout( location=2) in float)
0:? 'cull1' (layout( location=3) in float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
0:? 'ins.cull0' (layout( location=2) in float)
0:? 'ins.cull1' (layout( location=3) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
Linked vertex stage:
@ -126,31 +126,31 @@ Shader version: 500
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? 'clip0' (layout( location=0) in float)
0:? 'ins.clip0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 clip1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? 'clip1' (layout( location=1) in float)
0:? 'ins.clip1' (layout( location=1) in float)
0:10 move second child to first child ( temp float)
0:10 cull0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? 'cull0' (layout( location=2) in float)
0:? 'ins.cull0' (layout( location=2) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:? 'cull1' (layout( location=3) in float)
0:? 'ins.cull1' (layout( location=3) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? 'ins_ii' ( in int InstanceIndex)
0:? 'ins.ii' ( in int InstanceIndex)
0:10 Sequence
0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
@ -159,7 +159,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
0:10 clip0: direct index for structure ( temp float)
@ -169,7 +169,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
0:10 clip1: direct index for structure ( temp float)
@ -179,7 +179,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
0:10 cull0: direct index for structure ( temp float)
@ -189,7 +189,7 @@ Shader version: 500
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
0:10 cull1: direct index for structure ( temp float)
@ -207,13 +207,13 @@ Shader version: 500
0:10 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'ins_ii' ( in int InstanceIndex)
0:? 'clip0' (layout( location=0) in float)
0:? 'clip1' (layout( location=1) in float)
0:? 'cull0' (layout( location=2) in float)
0:? 'cull1' (layout( location=3) in float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:? 'ins.ii' ( in int InstanceIndex)
0:? 'ins.clip0' (layout( location=0) in float)
0:? 'ins.clip1' (layout( location=1) in float)
0:? 'ins.cull0' (layout( location=2) in float)
0:? 'ins.cull1' (layout( location=3) in float)
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
@ -237,25 +237,25 @@ Shader version: 500
Name 11 "ins"
Name 14 "s"
Name 18 "ins"
Name 21 "clip0"
Name 26 "clip1"
Name 30 "cull0"
Name 34 "cull1"
Name 39 "ins_ii"
Name 21 "ins.clip0"
Name 26 "ins.clip1"
Name 30 "ins.cull0"
Name 34 "ins.cull1"
Name 39 "ins.ii"
Name 43 "flattenTemp"
Name 44 "param"
Name 51 "@entryPointOutput_clip1"
Name 59 "@entryPointOutput_cull1"
Name 51 "@entryPointOutput.clip1"
Name 59 "@entryPointOutput.cull1"
Name 66 "S"
MemberName 66(S) 0 "ii"
Name 68 "@entryPointOutput"
Decorate 21(clip0) Location 0
Decorate 26(clip1) Location 1
Decorate 30(cull0) Location 2
Decorate 34(cull1) Location 3
Decorate 39(ins_ii) BuiltIn InstanceIndex
Decorate 51(@entryPointOutput_clip1) BuiltIn ClipDistance
Decorate 59(@entryPointOutput_cull1) BuiltIn CullDistance
Decorate 21(ins.clip0) Location 0
Decorate 26(ins.clip1) Location 1
Decorate 30(ins.cull0) Location 2
Decorate 34(ins.cull1) Location 3
Decorate 39(ins.ii) BuiltIn InstanceIndex
Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance
Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance
Decorate 68(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
@ -266,25 +266,25 @@ Shader version: 500
10: TypeFunction 8(S) 9(ptr)
19: 7(int) Constant 0
20: TypePointer Input 6(float)
21(clip0): 20(ptr) Variable Input
21(ins.clip0): 20(ptr) Variable Input
23: TypePointer Function 6(float)
25: 7(int) Constant 1
26(clip1): 20(ptr) Variable Input
26(ins.clip1): 20(ptr) Variable Input
29: 7(int) Constant 2
30(cull0): 20(ptr) Variable Input
30(ins.cull0): 20(ptr) Variable Input
33: 7(int) Constant 3
34(cull1): 20(ptr) Variable Input
34(ins.cull1): 20(ptr) Variable Input
37: 7(int) Constant 4
38: TypePointer Input 7(int)
39(ins_ii): 38(ptr) Variable Input
39(ins.ii): 38(ptr) Variable Input
41: TypePointer Function 7(int)
47: TypeInt 32 0
48: 47(int) Constant 2
49: TypeArray 6(float) 48
50: TypePointer Output 49
51(@entryPointOutput_clip1): 50(ptr) Variable Output
51(@entryPointOutput.clip1): 50(ptr) Variable Output
54: TypePointer Output 6(float)
59(@entryPointOutput_cull1): 50(ptr) Variable Output
59(@entryPointOutput.cull1): 50(ptr) Variable Output
66(S): TypeStruct 7(int)
67: TypePointer Output 66(S)
68(@entryPointOutput): 67(ptr) Variable Output
@ -294,19 +294,19 @@ Shader version: 500
18(ins): 9(ptr) Variable Function
43(flattenTemp): 9(ptr) Variable Function
44(param): 9(ptr) Variable Function
22: 6(float) Load 21(clip0)
22: 6(float) Load 21(ins.clip0)
24: 23(ptr) AccessChain 18(ins) 19
Store 24 22
27: 6(float) Load 26(clip1)
27: 6(float) Load 26(ins.clip1)
28: 23(ptr) AccessChain 18(ins) 25
Store 28 27
31: 6(float) Load 30(cull0)
31: 6(float) Load 30(ins.cull0)
32: 23(ptr) AccessChain 18(ins) 29
Store 32 31
35: 6(float) Load 34(cull1)
35: 6(float) Load 34(ins.cull1)
36: 23(ptr) AccessChain 18(ins) 33
Store 36 35
40: 7(int) Load 39(ins_ii)
40: 7(int) Load 39(ins.ii)
42: 41(ptr) AccessChain 18(ins) 37
Store 42 40
45: 8(S) Load 18(ins)
@ -315,19 +315,19 @@ Shader version: 500
Store 43(flattenTemp) 46
52: 23(ptr) AccessChain 43(flattenTemp) 19
53: 6(float) Load 52
55: 54(ptr) AccessChain 51(@entryPointOutput_clip1) 19
55: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 19
Store 55 53
56: 23(ptr) AccessChain 43(flattenTemp) 25
57: 6(float) Load 56
58: 54(ptr) AccessChain 51(@entryPointOutput_clip1) 25
58: 54(ptr) AccessChain 51(@entryPointOutput.clip1) 25
Store 58 57
60: 23(ptr) AccessChain 43(flattenTemp) 29
61: 6(float) Load 60
62: 54(ptr) AccessChain 59(@entryPointOutput_cull1) 19
62: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 19
Store 62 61
63: 23(ptr) AccessChain 43(flattenTemp) 33
64: 6(float) Load 63
65: 54(ptr) AccessChain 59(@entryPointOutput_cull1) 25
65: 54(ptr) AccessChain 59(@entryPointOutput.cull1) 25
Store 65 64
69: 41(ptr) AccessChain 43(flattenTemp) 37
70: 7(int) Load 69