HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
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3322dd8f99
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138 changed files with 2276 additions and 2278 deletions
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@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:14 Color: direct index for structure ( temp 4-component vector of float)
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0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Constant:
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@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
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0:? 'g_tTex1df2' ( uniform texture1D)
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0:? 'g_tTex1df3' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:14 Color: direct index for structure ( temp 4-component vector of float)
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0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14 Constant:
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@ -151,7 +151,7 @@ gl_FragCoord origin is upper left
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0:? 'g_tTex1df2' ( uniform texture1D)
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0:? 'g_tTex1df3' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -178,14 +178,14 @@ gl_FragCoord origin is upper left
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Name 52 "txval13"
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Name 53 "g_tTex1df4"
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Name 59 "psout"
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Name 69 "Color"
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Name 69 "@entryPointOutput.Color"
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Decorate 16(g_tTex1df1) DescriptorSet 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 30(g_tTex1df2) DescriptorSet 0
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Decorate 42(g_tTex1df3) DescriptorSet 0
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Decorate 53(g_tTex1df4) DescriptorSet 0
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Decorate 69(Color) Location 0
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Decorate 69(@entryPointOutput.Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -216,12 +216,12 @@ gl_FragCoord origin is upper left
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62: 6(float) Constant 1065353216
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63: 7(fvec4) ConstantComposite 62 62 62 62
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68: TypePointer Output 7(fvec4)
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69(Color): 68(ptr) Variable Output
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69(@entryPointOutput.Color): 68(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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70:8(PS_OUTPUT) FunctionCall 10(@main()
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71: 7(fvec4) CompositeExtract 70 0
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Store 69(Color) 71
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Store 69(@entryPointOutput.Color) 71
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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