HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
This commit is contained in:
parent
3322dd8f99
commit
e516d4335f
138 changed files with 2276 additions and 2278 deletions
|
|
@ -84,13 +84,13 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
0:33 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:33 Constant:
|
||||
0:33 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -181,13 +181,13 @@ gl_FragCoord origin is upper left
|
|||
0:? Sequence
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
0:33 color: direct index for structure ( temp 4-component vector of float)
|
||||
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
||||
0:33 Constant:
|
||||
0:33 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
@ -224,8 +224,8 @@ gl_FragCoord origin is upper left
|
|||
Name 74 "r000"
|
||||
Name 77 "ResType"
|
||||
Name 87 "ps_output"
|
||||
Name 95 "color"
|
||||
Decorate 95(color) Location 0
|
||||
Name 95 "@entryPointOutput.color"
|
||||
Decorate 95(@entryPointOutput.color) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
|
@ -262,12 +262,12 @@ gl_FragCoord origin is upper left
|
|||
88: 40(int) Constant 0
|
||||
89: 27(fvec4) ConstantComposite 57 57 57 57
|
||||
94: TypePointer Output 27(fvec4)
|
||||
95(color): 94(ptr) Variable Output
|
||||
95(@entryPointOutput.color): 94(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
96:34(PS_OUTPUT) FunctionCall 36(@main()
|
||||
97: 27(fvec4) CompositeExtract 96 0
|
||||
Store 95(color) 97
|
||||
Store 95(@entryPointOutput.color) 97
|
||||
Return
|
||||
FunctionEnd
|
||||
11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue