HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich 2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View file

@ -3,32 +3,32 @@ Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'smpl' ( in sampler)
0:? 'tex' ( in texture2D)
0:? 'f' ( in float)
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex' ( in texture2D)
0:? 'smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'f' ( in float)
0:? 'f' ( in float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:? Sequence
0:11 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'tex.f' ( temp float)
0:11 Constant:
0:11 0.500000
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? 'f' ( temp float)
0:? 'tex.f' ( temp float)
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
@ -48,32 +48,32 @@ Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'smpl' ( in sampler)
0:? 'tex' ( in texture2D)
0:? 'f' ( in float)
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex' ( in texture2D)
0:? 'smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'f' ( in float)
0:? 'f' ( in float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:? Sequence
0:11 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'tex.f' ( temp float)
0:11 Constant:
0:11 0.500000
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? 'f' ( temp float)
0:? 'tex.f' ( temp float)
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
@ -96,11 +96,11 @@ Shader version: 500
Source HLSL 500
Name 4 "main"
Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;"
Name 14 "smpl"
Name 15 "tex"
Name 16 "f"
Name 14 "tex.smpl"
Name 15 "tex.tex"
Name 16 "tex.f"
Name 20 "@main("
Name 34 "f"
Name 34 "tex.f"
Name 36 "g_tInputTexture_sampler"
Name 37 "g_tInputTexture"
Name 38 "param"
@ -134,25 +134,25 @@ Shader version: 500
Return
FunctionEnd
17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13
14(smpl): 7(ptr) FunctionParameter
15(tex): 10(ptr) FunctionParameter
16(f): 11(ptr) FunctionParameter
14(tex.smpl): 7(ptr) FunctionParameter
15(tex.tex): 10(ptr) FunctionParameter
16(tex.f): 11(ptr) FunctionParameter
18: Label
22: 9 Load 15(tex)
23: 6 Load 14(smpl)
22: 9 Load 15(tex.tex)
23: 6 Load 14(tex.smpl)
25: 24 SampledImage 22 23
26: 8(float) Load 16(f)
27: 8(float) Load 16(f)
26: 8(float) Load 16(tex.f)
27: 8(float) Load 16(tex.f)
29: 28(fvec2) CompositeConstruct 26 27
31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30
ReturnValue 31
FunctionEnd
20(@main(): 12(fvec4) Function None 19
21: Label
34(f): 11(ptr) Variable Function
34(tex.f): 11(ptr) Variable Function
38(param): 11(ptr) Variable Function
Store 34(f) 35
39: 8(float) Load 34(f)
Store 34(tex.f) 35
39: 8(float) Load 34(tex.f)
Store 38(param) 39
40: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 36(g_tInputTexture_sampler) 37(g_tInputTexture) 38(param)
ReturnValue 40