HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
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3322dd8f99
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138 changed files with 2276 additions and 2278 deletions
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@ -86,26 +86,26 @@ gl_FragCoord origin is upper left
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0:? 'out1' ( temp 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child ( temp 2-component vector of float)
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0:? 'v' (layout( location=2) out 2-component vector of float)
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0:? 'out2.v' (layout( location=2) out 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp 2-component vector of int)
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0:? 'i' (layout( location=3) out 2-component vector of int)
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0:? 'out2.i' (layout( location=3) out 2-component vector of int)
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0:13 i: direct index for structure ( temp 2-component vector of int)
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0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Sequence
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0:13 move second child to first child ( temp 2-component vector of float)
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0:? 'v' (layout( location=4) out 2-component vector of float)
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0:? 'out3.v' (layout( location=4) out 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp 2-component vector of int)
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0:? 'i' (layout( location=5) out 2-component vector of int)
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0:? 'out3.i' (layout( location=5) out 2-component vector of int)
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0:13 i: direct index for structure ( temp 2-component vector of int)
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0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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@ -114,10 +114,10 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'v' (layout( location=2) out 2-component vector of float)
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0:? 'i' (layout( location=3) out 2-component vector of int)
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0:? 'v' (layout( location=4) out 2-component vector of float)
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0:? 'i' (layout( location=5) out 2-component vector of int)
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0:? 'out2.v' (layout( location=2) out 2-component vector of float)
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0:? 'out2.i' (layout( location=3) out 2-component vector of int)
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0:? 'out3.v' (layout( location=4) out 2-component vector of float)
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0:? 'out3.i' (layout( location=5) out 2-component vector of int)
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Linked fragment stage:
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@ -210,26 +210,26 @@ gl_FragCoord origin is upper left
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0:? 'out1' ( temp 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child ( temp 2-component vector of float)
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0:? 'v' (layout( location=2) out 2-component vector of float)
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0:? 'out2.v' (layout( location=2) out 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp 2-component vector of int)
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0:? 'i' (layout( location=3) out 2-component vector of int)
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0:? 'out2.i' (layout( location=3) out 2-component vector of int)
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0:13 i: direct index for structure ( temp 2-component vector of int)
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0:? 'out2' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Sequence
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0:13 move second child to first child ( temp 2-component vector of float)
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0:? 'v' (layout( location=4) out 2-component vector of float)
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0:? 'out3.v' (layout( location=4) out 2-component vector of float)
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0:13 v: direct index for structure ( temp 2-component vector of float)
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0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp 2-component vector of int)
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0:? 'i' (layout( location=5) out 2-component vector of int)
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0:? 'out3.i' (layout( location=5) out 2-component vector of int)
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0:13 i: direct index for structure ( temp 2-component vector of int)
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0:? 'out3' ( temp structure{ temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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@ -238,10 +238,10 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:? 'out1' (layout( location=1) out 4-component vector of float)
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0:? 'v' (layout( location=2) out 2-component vector of float)
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0:? 'i' (layout( location=3) out 2-component vector of int)
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0:? 'v' (layout( location=4) out 2-component vector of float)
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0:? 'i' (layout( location=5) out 2-component vector of int)
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0:? 'out2.v' (layout( location=2) out 2-component vector of float)
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0:? 'out2.i' (layout( location=3) out 2-component vector of int)
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0:? 'out3.v' (layout( location=4) out 2-component vector of float)
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0:? 'out3.i' (layout( location=5) out 2-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -277,17 +277,17 @@ gl_FragCoord origin is upper left
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Name 67 "param"
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Name 68 "param"
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Name 73 "out1"
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Name 76 "v"
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Name 80 "i"
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Name 83 "v"
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Name 86 "i"
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Name 76 "out2.v"
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Name 80 "out2.i"
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Name 83 "out3.v"
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Name 86 "out3.i"
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Decorate 57(input) Location 0
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Decorate 60(@entryPointOutput) Location 0
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Decorate 73(out1) Location 1
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Decorate 76(v) Location 2
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Decorate 80(i) Location 3
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Decorate 83(v) Location 4
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Decorate 86(i) Location 5
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Decorate 76(out2.v) Location 2
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Decorate 80(out2.i) Location 3
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Decorate 83(out3.v) Location 4
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Decorate 86(out3.i) Location 5
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -322,11 +322,11 @@ gl_FragCoord origin is upper left
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60(@entryPointOutput): 59(ptr) Variable Output
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73(out1): 59(ptr) Variable Output
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75: TypePointer Output 7(fvec2)
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76(v): 75(ptr) Variable Output
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76(out2.v): 75(ptr) Variable Output
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79: TypePointer Output 9(ivec2)
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80(i): 79(ptr) Variable Output
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83(v): 75(ptr) Variable Output
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86(i): 79(ptr) Variable Output
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80(out2.i): 79(ptr) Variable Output
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83(out3.v): 75(ptr) Variable Output
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86(out3.i): 79(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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55(input): 17(ptr) Variable Function
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@ -353,16 +353,16 @@ gl_FragCoord origin is upper left
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Store 73(out1) 74
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77: 28(ptr) AccessChain 62(out2) 25
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78: 7(fvec2) Load 77
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Store 76(v) 78
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Store 76(out2.v) 78
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81: 33(ptr) AccessChain 62(out2) 30
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82: 9(ivec2) Load 81
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Store 80(i) 82
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Store 80(out2.i) 82
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84: 28(ptr) AccessChain 63(out3) 25
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85: 7(fvec2) Load 84
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Store 83(v) 85
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Store 83(out3.v) 85
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87: 33(ptr) AccessChain 63(out3) 30
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88: 9(ivec2) Load 87
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Store 86(i) 88
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Store 86(out3.i) 88
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Return
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FunctionEnd
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14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12
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