HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich 2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View file

@ -41,13 +41,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:4 color: direct index for structure ( temp 4-component vector of float)
0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Constant:
0:4 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@ -95,13 +95,13 @@ gl_FragCoord origin is upper left
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:4 color: direct index for structure ( temp 4-component vector of float)
0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:4 Constant:
0:4 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
@ -118,8 +118,8 @@ gl_FragCoord origin is upper left
MemberName 8(PS_OUTPUT) 0 "color"
Name 10 "@main("
Name 27 "ps_output"
Name 37 "color"
Decorate 37(color) Location 0
Name 37 "@entryPointOutput.color"
Decorate 37(@entryPointOutput.color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -146,12 +146,12 @@ gl_FragCoord origin is upper left
30: 7(fvec4) ConstantComposite 29 29 29 29
31: TypePointer Function 7(fvec4)
36: TypePointer Output 7(fvec4)
37(color): 36(ptr) Variable Output
37(@entryPointOutput.color): 36(ptr) Variable Output
4(main): 2 Function None 3
5: Label
38:8(PS_OUTPUT) FunctionCall 10(@main()
39: 7(fvec4) CompositeExtract 38 0
Store 37(color) 39
Store 37(@entryPointOutput.color) 39
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9