HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
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3322dd8f99
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138 changed files with 2276 additions and 2278 deletions
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@ -48,7 +48,7 @@ Shader version: 500
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:7 Position: direct index for structure ( temp 4-component vector of float)
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0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:? 'clip0' ( temp 3-component vector of float)
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@ -91,7 +91,7 @@ Shader version: 500
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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@ -147,7 +147,7 @@ Shader version: 500
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:7 Position: direct index for structure ( temp 4-component vector of float)
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0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:? 'clip0' ( temp 3-component vector of float)
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@ -190,7 +190,7 @@ Shader version: 500
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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@ -210,13 +210,13 @@ Shader version: 500
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Name 13 "clip0"
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Name 14 "clip1"
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Name 18 "Output"
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Name 39 "@entryPointOutput_Position"
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Name 39 "@entryPointOutput.Position"
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Name 40 "clip0"
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Name 41 "clip1"
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Name 42 "param"
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Name 43 "param"
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Name 51 "clip0"
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Decorate 39(@entryPointOutput_Position) BuiltIn Position
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Decorate 39(@entryPointOutput.Position) BuiltIn Position
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Decorate 51(clip0) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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@ -241,7 +241,7 @@ Shader version: 500
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32: 25(int) Constant 2
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34: 6(float) Constant 1077936128
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38: TypePointer Output 10(fvec4)
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39(@entryPointOutput_Position): 38(ptr) Variable Output
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39(@entryPointOutput.Position): 38(ptr) Variable Output
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48: 25(int) Constant 4
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49: TypeArray 6(float) 48
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50: TypePointer Output 49
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@ -262,7 +262,7 @@ Shader version: 500
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46: 6(float) Load 43(param)
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Store 41(clip1) 46
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47: 10(fvec4) CompositeExtract 44 0
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Store 39(@entryPointOutput_Position) 47
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Store 39(@entryPointOutput.Position) 47
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52: 9(ptr) AccessChain 40(clip0) 26
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53: 6(float) Load 52
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55: 54(ptr) AccessChain 51(clip0) 20
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