HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich 2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View file

@ -61,7 +61,7 @@ Shader version: 500
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
@ -69,7 +69,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
@ -81,7 +81,7 @@ Shader version: 500
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
@ -93,7 +93,7 @@ Shader version: 500
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
@ -106,7 +106,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 clip1: direct index for structure ( temp float)
@ -114,8 +114,8 @@ Shader version: 500
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
Linked vertex stage:
@ -183,7 +183,7 @@ Shader version: 500
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
@ -191,7 +191,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
@ -203,7 +203,7 @@ Shader version: 500
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
@ -215,7 +215,7 @@ Shader version: 500
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
@ -228,7 +228,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 clip1: direct index for structure ( temp float)
@ -236,8 +236,8 @@ Shader version: 500
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput_clip1' ( out 4-element array of float ClipDistance)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
@ -257,10 +257,10 @@ Shader version: 500
Name 11 "@main("
Name 14 "Output"
Name 38 "flattenTemp"
Name 41 "@entryPointOutput_Position"
Name 47 "@entryPointOutput_clip1"
Decorate 41(@entryPointOutput_Position) BuiltIn Position
Decorate 47(@entryPointOutput_clip1) BuiltIn ClipDistance
Name 41 "@entryPointOutput.Position"
Name 47 "@entryPointOutput.clip1"
Decorate 41(@entryPointOutput.Position) BuiltIn Position
Decorate 47(@entryPointOutput.clip1) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -285,11 +285,11 @@ Shader version: 500
32: 15(int) Constant 2
33: 6(float) Constant 1077936128
40: TypePointer Output 7(fvec4)
41(@entryPointOutput_Position): 40(ptr) Variable Output
41(@entryPointOutput.Position): 40(ptr) Variable Output
44: 22(int) Constant 4
45: TypeArray 6(float) 44
46: TypePointer Output 45
47(@entryPointOutput_clip1): 46(ptr) Variable Output
47(@entryPointOutput.clip1): 46(ptr) Variable Output
50: TypePointer Output 6(float)
58: 15(int) Constant 3
4(main): 2 Function None 3
@ -299,22 +299,22 @@ Shader version: 500
Store 38(flattenTemp) 39
42: 19(ptr) AccessChain 38(flattenTemp) 16
43: 7(fvec4) Load 42
Store 41(@entryPointOutput_Position) 43
Store 41(@entryPointOutput.Position) 43
48: 24(ptr) AccessChain 38(flattenTemp) 21 23
49: 6(float) Load 48
51: 50(ptr) AccessChain 47(@entryPointOutput_clip1) 16
51: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 16
Store 51 49
52: 24(ptr) AccessChain 38(flattenTemp) 21 27
53: 6(float) Load 52
54: 50(ptr) AccessChain 47(@entryPointOutput_clip1) 21
54: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 21
Store 54 53
55: 24(ptr) AccessChain 38(flattenTemp) 21 30
56: 6(float) Load 55
57: 50(ptr) AccessChain 47(@entryPointOutput_clip1) 32
57: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 32
Store 57 56
59: 24(ptr) AccessChain 38(flattenTemp) 32
60: 6(float) Load 59
61: 50(ptr) AccessChain 47(@entryPointOutput_clip1) 58
61: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 58
Store 61 60
Return
FunctionEnd