HLSL: Move debug naming to a simpler, more consistent, scheme.

This will help in expanding flattening and reducing splitting.
This commit is contained in:
John Kessenich 2017-08-09 14:29:29 -06:00
parent 3322dd8f99
commit e516d4335f
138 changed files with 2276 additions and 2278 deletions

View file

@ -94,7 +94,7 @@ Shader version: 500
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
@ -102,7 +102,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
@ -114,7 +114,7 @@ Shader version: 500
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
@ -126,7 +126,7 @@ Shader version: 500
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
@ -139,7 +139,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
@ -151,7 +151,7 @@ Shader version: 500
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
@ -163,7 +163,7 @@ Shader version: 500
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
@ -175,7 +175,7 @@ Shader version: 500
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
@ -186,8 +186,8 @@ Shader version: 500
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
Linked vertex stage:
@ -288,7 +288,7 @@ Shader version: 500
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
@ -296,7 +296,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
@ -308,7 +308,7 @@ Shader version: 500
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
@ -320,7 +320,7 @@ Shader version: 500
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
@ -333,7 +333,7 @@ Shader version: 500
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
@ -345,7 +345,7 @@ Shader version: 500
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
@ -357,7 +357,7 @@ Shader version: 500
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
@ -369,7 +369,7 @@ Shader version: 500
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
@ -380,8 +380,8 @@ Shader version: 500
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
@ -401,10 +401,10 @@ Shader version: 500
Name 11 "@main("
Name 14 "Output"
Name 45 "flattenTemp"
Name 48 "@entryPointOutput_Position"
Name 54 "@entryPointOutput_clip1"
Decorate 48(@entryPointOutput_Position) BuiltIn Position
Decorate 54(@entryPointOutput_clip1) BuiltIn ClipDistance
Name 48 "@entryPointOutput.Position"
Name 54 "@entryPointOutput.clip1"
Decorate 48(@entryPointOutput.Position) BuiltIn Position
Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -433,11 +433,11 @@ Shader version: 500
39: 6(float) Constant 1088421888
40: 22(int) Constant 3
47: TypePointer Output 7(fvec4)
48(@entryPointOutput_Position): 47(ptr) Variable Output
48(@entryPointOutput.Position): 47(ptr) Variable Output
51: 22(int) Constant 8
52: TypeArray 6(float) 51
53: TypePointer Output 52
54(@entryPointOutput_clip1): 53(ptr) Variable Output
54(@entryPointOutput.clip1): 53(ptr) Variable Output
57: TypePointer Output 6(float)
65: 15(int) Constant 4
69: 15(int) Constant 5
@ -450,34 +450,34 @@ Shader version: 500
Store 45(flattenTemp) 46
49: 19(ptr) AccessChain 45(flattenTemp) 16
50: 7(fvec4) Load 49
Store 48(@entryPointOutput_Position) 50
Store 48(@entryPointOutput.Position) 50
55: 24(ptr) AccessChain 45(flattenTemp) 21 23
56: 6(float) Load 55
58: 57(ptr) AccessChain 54(@entryPointOutput_clip1) 16
58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16
Store 58 56
59: 24(ptr) AccessChain 45(flattenTemp) 21 27
60: 6(float) Load 59
61: 57(ptr) AccessChain 54(@entryPointOutput_clip1) 21
61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21
Store 61 60
62: 24(ptr) AccessChain 45(flattenTemp) 21 30
63: 6(float) Load 62
64: 57(ptr) AccessChain 54(@entryPointOutput_clip1) 32
64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32
Store 64 63
66: 24(ptr) AccessChain 45(flattenTemp) 32 23
67: 6(float) Load 66
68: 57(ptr) AccessChain 54(@entryPointOutput_clip1) 65
68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65
Store 68 67
70: 24(ptr) AccessChain 45(flattenTemp) 32 27
71: 6(float) Load 70
72: 57(ptr) AccessChain 54(@entryPointOutput_clip1) 69
72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69
Store 72 71
74: 24(ptr) AccessChain 45(flattenTemp) 32 30
75: 6(float) Load 74
76: 57(ptr) AccessChain 54(@entryPointOutput_clip1) 73
76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73
Store 76 75
78: 24(ptr) AccessChain 45(flattenTemp) 32 40
79: 6(float) Load 78
80: 57(ptr) AccessChain 54(@entryPointOutput_clip1) 77
80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77
Store 80 79
Return
FunctionEnd