HLSL: Move debug naming to a simpler, more consistent, scheme.
This will help in expanding flattening and reducing splitting.
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3322dd8f99
commit
e516d4335f
138 changed files with 2276 additions and 2278 deletions
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@ -104,7 +104,7 @@ Shader version: 500
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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@ -112,7 +112,7 @@ Shader version: 500
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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@ -124,7 +124,7 @@ Shader version: 500
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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@ -136,7 +136,7 @@ Shader version: 500
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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@ -148,7 +148,7 @@ Shader version: 500
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( temp float)
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@ -161,7 +161,7 @@ Shader version: 500
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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@ -173,7 +173,7 @@ Shader version: 500
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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@ -185,7 +185,7 @@ Shader version: 500
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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@ -197,7 +197,7 @@ Shader version: 500
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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@ -208,8 +208,8 @@ Shader version: 500
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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Linked vertex stage:
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@ -320,7 +320,7 @@ Shader version: 500
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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@ -328,7 +328,7 @@ Shader version: 500
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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@ -340,7 +340,7 @@ Shader version: 500
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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@ -352,7 +352,7 @@ Shader version: 500
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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@ -364,7 +364,7 @@ Shader version: 500
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( temp float)
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@ -377,7 +377,7 @@ Shader version: 500
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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@ -389,7 +389,7 @@ Shader version: 500
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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@ -401,7 +401,7 @@ Shader version: 500
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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@ -413,7 +413,7 @@ Shader version: 500
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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@ -424,8 +424,8 @@ Shader version: 500
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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@ -445,10 +445,10 @@ Shader version: 500
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Name 10 "@main("
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Name 13 "Output"
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Name 46 "flattenTemp"
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Name 49 "@entryPointOutput_Position"
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Name 55 "@entryPointOutput_clip1"
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Decorate 49(@entryPointOutput_Position) BuiltIn Position
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Decorate 55(@entryPointOutput_clip1) BuiltIn ClipDistance
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Name 49 "@entryPointOutput.Position"
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Name 55 "@entryPointOutput.clip1"
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Decorate 49(@entryPointOutput.Position) BuiltIn Position
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Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -477,11 +477,11 @@ Shader version: 500
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39: 6(float) Constant 1086324736
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41: 6(float) Constant 1088421888
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48: TypePointer Output 7(fvec4)
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49(@entryPointOutput_Position): 48(ptr) Variable Output
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49(@entryPointOutput.Position): 48(ptr) Variable Output
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52: 21(int) Constant 8
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53: TypeArray 6(float) 52
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54: TypePointer Output 53
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55(@entryPointOutput_clip1): 54(ptr) Variable Output
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55(@entryPointOutput.clip1): 54(ptr) Variable Output
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58: TypePointer Output 6(float)
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66: 14(int) Constant 3
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70: 14(int) Constant 4
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@ -495,38 +495,38 @@ Shader version: 500
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Store 46(flattenTemp) 47
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50: 18(ptr) AccessChain 46(flattenTemp) 15
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51: 7(fvec4) Load 50
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Store 49(@entryPointOutput_Position) 51
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Store 49(@entryPointOutput.Position) 51
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56: 23(ptr) AccessChain 46(flattenTemp) 20 22
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57: 6(float) Load 56
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59: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 15
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59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15
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Store 59 57
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60: 23(ptr) AccessChain 46(flattenTemp) 20 26
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61: 6(float) Load 60
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62: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 20
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62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20
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Store 62 61
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63: 23(ptr) AccessChain 46(flattenTemp) 20 29
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64: 6(float) Load 63
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65: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 34
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65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34
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Store 65 64
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67: 23(ptr) AccessChain 46(flattenTemp) 20 32
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68: 6(float) Load 67
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69: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 66
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69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66
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Store 69 68
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71: 23(ptr) AccessChain 46(flattenTemp) 34 22
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72: 6(float) Load 71
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73: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 70
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73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70
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Store 73 72
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75: 23(ptr) AccessChain 46(flattenTemp) 34 26
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76: 6(float) Load 75
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77: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 74
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77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74
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Store 77 76
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79: 23(ptr) AccessChain 46(flattenTemp) 34 29
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80: 6(float) Load 79
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81: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 78
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81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78
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Store 81 80
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83: 23(ptr) AccessChain 46(flattenTemp) 34 32
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84: 6(float) Load 83
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85: 58(ptr) AccessChain 55(@entryPointOutput_clip1) 82
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85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82
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Store 85 84
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Return
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FunctionEnd
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