Added usage hint for --auto-sampled-textures, added test cases
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Test/baseResults/glsl.autosampledtextures.frag.out
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Test/baseResults/glsl.autosampledtextures.frag.out
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glsl.autosampledtextures.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 23
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 17 21
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 460
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Name 4 "main"
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Name 9 "color"
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Name 13 "u_Tex"
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Name 17 "in_UV"
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Name 21 "out_Color"
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Decorate 13(u_Tex) DescriptorSet 0
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Decorate 13(u_Tex) Binding 0
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Decorate 17(in_UV) Location 0
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Decorate 21(out_Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(u_Tex): 12(ptr) Variable UniformConstant
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15: TypeVector 6(float) 2
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16: TypePointer Input 15(fvec2)
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17(in_UV): 16(ptr) Variable Input
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20: TypePointer Output 7(fvec4)
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21(out_Color): 20(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(color): 8(ptr) Variable Function
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14: 11 Load 13(u_Tex)
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18: 15(fvec2) Load 17(in_UV)
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19: 7(fvec4) ImageSampleImplicitLod 14 18
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Store 9(color) 19
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22: 7(fvec4) Load 9(color)
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Store 21(out_Color) 22
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Return
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FunctionEnd
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