Make some portability improvements identified by Christophe: A few size_t, a couple "../Include", and a whole bunch of parenthesizing "(A && B) || (C && D)", because some compilers don't believe humans know && is higher precedence than ||.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23379 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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12 changed files with 106 additions and 105 deletions
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@ -63,7 +63,7 @@ public:
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bool forwardCompatible = false, EShMessages messages = EShMsgDefault);
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public:
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bool parseShaderStrings(TPpContext&, char* strings[], int strLen[], int numStrings);
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bool parseShaderStrings(TPpContext&, char* strings[], size_t strLen[], int numStrings);
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void parserError(const char *s); // for bison's yyerror
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void C_DECL error(TSourceLoc, const char *szReason, const char *szToken,
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