Keep vec1.x l-value in HLSL
Changes in hlsl.shapeConv.frag are just renumbering, duplicated load (80) has disappeared for whatever reason.
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5 changed files with 149 additions and 68 deletions
8
Test/hlsl.swizzle.vec1.comp
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8
Test/hlsl.swizzle.vec1.comp
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@ -0,0 +1,8 @@
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void main()
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{
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float1 f1;
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f1.x = 0.5;
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// This is not implemented
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// f1.xx = float2(0.6, 0.7);
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}
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