Keep vec1.x l-value in HLSL
Changes in hlsl.shapeConv.frag are just renumbering, duplicated load (80) has disappeared for whatever reason.
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5 changed files with 149 additions and 68 deletions
72
Test/baseResults/hlsl.swizzle.vec1.comp.out
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72
Test/baseResults/hlsl.swizzle.vec1.comp.out
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hlsl.swizzle.vec1.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: @main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 'f1' ( temp 1-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 0.500000
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @main( ( temp void)
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0:? Linker Objects
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Linked compute stage:
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:2 Function Definition: @main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 'f1' ( temp 1-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 0.500000
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @main( ( temp void)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 13
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "main"
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Name 6 "@main("
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Name 10 "f1"
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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9: TypePointer Function 8(float)
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11: 8(float) Constant 1056964608
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4(main): 2 Function None 3
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5: Label
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12: 2 FunctionCall 6(@main()
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Return
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FunctionEnd
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6(@main(): 2 Function None 3
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7: Label
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10(f1): 9(ptr) Variable Function
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Store 10(f1) 11
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Return
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FunctionEnd
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