Front-end: Implement GL_OES_gpu_shader5.

This commit is contained in:
John Kessenich 2015-07-15 19:42:59 -06:00
parent ace4c45afc
commit e3933d684d
16 changed files with 785 additions and 104 deletions

View file

@ -493,19 +493,24 @@ void TBuiltIns::initialize(int version, EProfile profile)
"\n");
}
if (profile != EEsProfile && version >= 400) {
if ((profile != EEsProfile && version >= 400) ||
(profile == EEsProfile && version >= 310)) { // GL_OES_gpu_shader5
commonBuiltins.append(
"float fma(float, float, float );"
"vec2 fma(vec2, vec2, vec2 );"
"vec3 fma(vec3, vec3, vec3 );"
"vec4 fma(vec4, vec4, vec4 );"
"double fma(double, double, double);"
"dvec2 fma(dvec2, dvec2, dvec2 );"
"dvec3 fma(dvec3, dvec3, dvec3 );"
"dvec4 fma(dvec4, dvec4, dvec4 );"
"\n");
if (profile != EEsProfile) {
commonBuiltins.append(
"double fma(double, double, double);"
"dvec2 fma(dvec2, dvec2, dvec2 );"
"dvec3 fma(dvec3, dvec3, dvec3 );"
"dvec4 fma(dvec4, dvec4, dvec4 );"
"\n");
}
}
if ((profile == EEsProfile && version >= 310) ||
@ -2221,9 +2226,6 @@ void TBuiltIns::addGatherFunctions(TSampler sampler, TString& typeName, int vers
for (int offset = 0; offset < 3; ++offset) { // loop over three forms of offset in the call name: none, Offset, and Offsets
if (profile == EEsProfile && offset == 2)
continue;
for (int comp = 0; comp < 2; ++comp) { // loop over presence of comp argument
if (comp > 0 && sampler.shadow)
@ -2802,8 +2804,11 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
//
// N.B.: a symbol should only be tagged once, and this function is called multiple times, once
// per stage that's used for this profile. So, stick common ones in the fragment stage to
// ensure they are tagged exactly once.
// per stage that's used for this profile. So
// - generally, stick common ones in the fragment stage to ensure they are tagged exactly once
// - for ES, which has different precisions for different stages, the coarsest-grained tagging
// for a built-in used in many stages needs to be once for the fragment stage and once for
// the vertex stage
switch(language) {
case EShLangVertex:
@ -2822,6 +2827,15 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
BuiltInVariable("gl_MultiTexCoord7", EbvMultiTexCoord7, symbolTable);
BuiltInVariable("gl_FogCoord", EbvFogFragCoord, symbolTable);
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureGatherOffsets", Num_AEP_gpu_shader5, AEP_gpu_shader5);
if (version >= 310)
symbolTable.setFunctionExtensions("fma", Num_AEP_gpu_shader5, AEP_gpu_shader5);
}
// Fall through
case EShLangTessControl:
@ -2931,15 +2945,21 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
// built-in functions
if (version == 100) {
symbolTable.setFunctionExtensions("dFdx", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("dFdy", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("fwidth", 1, &E_GL_OES_standard_derivatives);
}
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("texture2DLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureGatherOffsets", Num_AEP_gpu_shader5, AEP_gpu_shader5);
if (version == 100) {
symbolTable.setFunctionExtensions("dFdx", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("dFdy", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("fwidth", 1, &E_GL_OES_standard_derivatives);
}
if (version >= 310)
symbolTable.setFunctionExtensions("fma", Num_AEP_gpu_shader5, AEP_gpu_shader5);
} else if (version < 130) {
symbolTable.setFunctionExtensions("texture1DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DLod", 1, &E_GL_ARB_shader_texture_lod);
@ -2973,12 +2993,6 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
symbolTable.setFunctionExtensions("shadow2DRectProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
}
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
}
// E_GL_ARB_shader_image_load_store
if (profile != EEsProfile && version < 420)
symbolTable.setFunctionExtensions("memoryBarrier", 1, &E_GL_ARB_shader_image_load_store);

View file

@ -505,13 +505,19 @@ TIntermTyped* TParseContext::handleBracketDereference(TSourceLoc loc, TIntermTyp
else
error(loc, "", "[", "array must be redeclared with a size before being indexed with a variable");
}
if (base->getBasicType() == EbtBlock)
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing block array");
else if (language == EShLangFragment && base->getQualifier().isPipeOutput())
if (base->getBasicType() == EbtBlock) {
if (base->getQualifier().storage == EvqBuffer)
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing buffer block array");
else if (base->getQualifier().storage == EvqUniform)
profileRequires(base->getLoc(), EEsProfile, 0, Num_AEP_gpu_shader5, AEP_gpu_shader5, "variable indexing uniform block array");
else
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing in/out block array");
} else if (language == EShLangFragment && base->getQualifier().isPipeOutput())
requireProfile(base->getLoc(), ~EEsProfile, "variable indexing fragment shader ouput array");
else if (base->getBasicType() == EbtSampler && version >= 130) {
const char* explanation = "variable indexing sampler array";
requireProfile(base->getLoc(), ECoreProfile | ECompatibilityProfile, explanation);
requireProfile(base->getLoc(), EEsProfile | ECoreProfile | ECompatibilityProfile, explanation);
profileRequires(base->getLoc(), EEsProfile, 0, Num_AEP_gpu_shader5, AEP_gpu_shader5, explanation);
profileRequires(base->getLoc(), ECoreProfile | ECompatibilityProfile, 400, nullptr, explanation);
}
@ -1332,6 +1338,9 @@ void TParseContext::nonOpBuiltInCheck(TSourceLoc loc, const TFunction& fnCandida
profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_texture_gather, feature);
else
profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature);
int offsetArg = fnCandidate[0].type->getSampler().shadow ? 3 : 2;
if (! callNode.getSequence()[offsetArg]->getAsConstantUnion())
profileRequires(loc, EEsProfile, 0, Num_AEP_gpu_shader5, AEP_gpu_shader5, "non-constant offset argument");
if (! fnCandidate[0].type->getSampler().shadow)
compArg = 3;
} else if (fnCandidate.getName().compare("textureGatherOffsets") == 0) {

View file

@ -941,12 +941,14 @@ int TScanContext::tokenizeIdentifier()
return keyword;
case PRECISE:
if (parseContext.profile == EEsProfile && parseContext.version >= 310)
if ((parseContext.profile == EEsProfile && parseContext.extensionsTurnedOn(Num_AEP_gpu_shader5, AEP_gpu_shader5)) ||
(parseContext.profile != EEsProfile && parseContext.version >= 400))
return keyword;
if (parseContext.profile == EEsProfile && parseContext.version == 310) {
reservedWord();
else if (parseContext.profile == EEsProfile ||
(parseContext.profile != EEsProfile && parseContext.version < 400))
return identifierOrType();
return keyword;
return keyword;
}
return identifierOrType();
case INVARIANT:
if (parseContext.profile != EEsProfile && parseContext.version < 120)

View file

@ -200,7 +200,7 @@ public:
TSymbol(name),
mangledName(*name + '('),
op(tOp),
defined(false), prototyped(false) { returnType.shallowCopy(retType); }
defined(false), prototyped(false) { returnType.shallowCopy(retType); }
virtual TFunction* clone() const;
virtual ~TFunction();
@ -486,8 +486,8 @@ public:
//
protected:
static const int globalLevel = 3;
bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
bool isGlobalLevel(int level) { return level <= globalLevel; } // include user globals
public:
bool isEmpty() { return table.size() == 0; }

View file

@ -183,7 +183,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[E_GL_OES_texture_storage_multisample_2d_array] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_geometry_shader] = EBhDisable;
extensionBehavior[E_GL_EXT_geometry_point_size] = EBhDisable;
extensionBehavior[E_GL_EXT_gpu_shader5] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_gpu_shader5] = EBhDisable;
extensionBehavior[E_GL_EXT_primitive_bounding_box] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_shader_io_blocks] = EBhDisable;
extensionBehavior[E_GL_EXT_tessellation_shader] = EBhDisable;
@ -194,7 +194,7 @@ void TParseContext::initializeExtensionBehavior()
// OES matching AEP
extensionBehavior[E_GL_OES_geometry_shader] = EBhDisable;
extensionBehavior[E_GL_OES_geometry_point_size] = EBhDisable;
extensionBehavior[E_GL_OES_gpu_shader5] = EBhDisablePartial;
extensionBehavior[E_GL_OES_gpu_shader5] = EBhDisable;
extensionBehavior[E_GL_OES_primitive_bounding_box] = EBhDisablePartial;
extensionBehavior[E_GL_OES_shader_io_blocks] = EBhDisable;
extensionBehavior[E_GL_OES_tessellation_shader] = EBhDisable;