Front-end: Implement GL_OES_gpu_shader5.

This commit is contained in:
John Kessenich 2015-07-15 19:42:59 -06:00
parent ace4c45afc
commit e3933d684d
16 changed files with 785 additions and 104 deletions

View file

@ -30,11 +30,11 @@ void main()
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(0.5));
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i)); // ERROR, offset not constant
}
out vec4 outp;
void foo23()
{
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
@ -193,3 +193,32 @@ void foo_GS()
highp int l = gl_Layer;
highp int p = gl_PrimitiveID;
}
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfooBad()
{
precise vec2 h; // ERROR reserved
h = fma(inf, ing, h); // ERROR, not available
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
}
#extension GL_OES_gpu_shader5 : enable
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}