HLSL: handle clip and cull distance input builtin type conversion
HLSL allows a range of types for clip and cull distances. There are three dimensions, including arrayness, vectorness, and semantic ID. SPIR-V requires clip and cull distance be a single array of floats in all cases. This code provides input side conversion between the SPIR-V form and the HLSL form. (Output conversion was added in PR #947 and #997). This PR extends HlslParseContext::assignClipCullDistance to cope with the input side conversion. Not as much changed as appears: there was also a lot of renaming to reflect the fact that the code now handles either direction. Currently, non-{frag,vert} stages are not handled, and are explicitly rejected. Fixes #1026.
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27 changed files with 3272 additions and 247 deletions
285
Test/baseResults/hlsl.clipdistance-8.frag.out
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285
Test/baseResults/hlsl.clipdistance-8.frag.out
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hlsl.clipdistance-8.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:9 Constant:
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0:9 0 (const int)
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0:9 direct index ( temp float)
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0:9 clip0: direct index for structure ( temp 3-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 clip1: direct index for structure ( temp float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:9 Constant:
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0:9 2 (const int)
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 clip1: direct index for structure ( temp float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:9 Constant:
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0:9 0 (const int)
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0:9 direct index ( temp float)
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0:9 clip0: direct index for structure ( temp 3-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 0 (const int)
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0:9 clip1: direct index for structure ( temp float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:9 Constant:
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0:9 2 (const int)
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 clip1: direct index for structure ( temp float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 65
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 37 43 61
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "VS_OUTPUT"
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MemberName 9(VS_OUTPUT) 0 "Position"
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MemberName 9(VS_OUTPUT) 1 "clip0"
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MemberName 9(VS_OUTPUT) 2 "clip1"
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Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;"
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Name 12 "v"
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Name 35 "v"
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Name 37 "v.Position"
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Name 43 "v.clip1"
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Name 61 "@entryPointOutput"
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Name 62 "param"
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Decorate 37(v.Position) BuiltIn FragCoord
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Decorate 43(v.clip1) BuiltIn ClipDistance
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Decorate 61(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 3
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9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
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10: TypePointer Function 9(VS_OUTPUT)
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11: TypeFunction 7(fvec4) 10(ptr)
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15: TypeInt 32 1
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16: 15(int) Constant 0
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17: TypePointer Function 7(fvec4)
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20: 15(int) Constant 1
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21: TypeInt 32 0
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22: 21(int) Constant 0
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23: TypePointer Function 6(float)
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28: 15(int) Constant 2
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36: TypePointer Input 7(fvec4)
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37(v.Position): 36(ptr) Variable Input
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40: 21(int) Constant 4
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41: TypeArray 6(float) 40
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42: TypePointer Input 41
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43(v.clip1): 42(ptr) Variable Input
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44: TypePointer Input 6(float)
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50: 21(int) Constant 1
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54: 21(int) Constant 2
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56: 15(int) Constant 3
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60: TypePointer Output 7(fvec4)
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61(@entryPointOutput): 60(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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35(v): 10(ptr) Variable Function
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62(param): 10(ptr) Variable Function
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38: 7(fvec4) Load 37(v.Position)
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39: 17(ptr) AccessChain 35(v) 16
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Store 39 38
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45: 44(ptr) AccessChain 43(v.clip1) 16
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46: 6(float) Load 45
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47: 23(ptr) AccessChain 35(v) 20 22
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Store 47 46
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48: 44(ptr) AccessChain 43(v.clip1) 20
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49: 6(float) Load 48
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51: 23(ptr) AccessChain 35(v) 20 50
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Store 51 49
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52: 44(ptr) AccessChain 43(v.clip1) 28
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53: 6(float) Load 52
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55: 23(ptr) AccessChain 35(v) 20 54
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Store 55 53
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57: 44(ptr) AccessChain 43(v.clip1) 56
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58: 6(float) Load 57
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59: 23(ptr) AccessChain 35(v) 28
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Store 59 58
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63:9(VS_OUTPUT) Load 35(v)
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Store 62(param) 63
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64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param)
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Store 61(@entryPointOutput) 64
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Return
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FunctionEnd
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13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11
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12(v): 10(ptr) FunctionParameter
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14: Label
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18: 17(ptr) AccessChain 12(v) 16
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19: 7(fvec4) Load 18
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24: 23(ptr) AccessChain 12(v) 20 22
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25: 6(float) Load 24
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26: 7(fvec4) CompositeConstruct 25 25 25 25
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27: 7(fvec4) FAdd 19 26
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29: 23(ptr) AccessChain 12(v) 28
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30: 6(float) Load 29
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31: 7(fvec4) CompositeConstruct 30 30 30 30
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32: 7(fvec4) FAdd 27 31
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ReturnValue 32
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FunctionEnd
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