HLSL: handle clip and cull distance input builtin type conversion
HLSL allows a range of types for clip and cull distances. There are three dimensions, including arrayness, vectorness, and semantic ID. SPIR-V requires clip and cull distance be a single array of floats in all cases. This code provides input side conversion between the SPIR-V form and the HLSL form. (Output conversion was added in PR #947 and #997). This PR extends HlslParseContext::assignClipCullDistance to cope with the input side conversion. Not as much changed as appears: there was also a lot of renaming to reflect the fact that the code now handles either direction. Currently, non-{frag,vert} stages are not handled, and are explicitly rejected. Fixes #1026.
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27 changed files with 3272 additions and 247 deletions
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Test/baseResults/hlsl.clipdistance-2.frag.out
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Test/baseResults/hlsl.clipdistance-2.frag.out
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hlsl.clipdistance-2.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'pos' ( in 4-component vector of float)
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0:4 'clip' ( in 2-element array of 2-component vector of float)
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0:4 'cull' ( in 2-element array of 2-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add ( temp 4-component vector of float)
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0:6 add ( temp 4-component vector of float)
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0:6 'pos' ( in 4-component vector of float)
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0:6 direct index ( temp float)
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0:6 direct index ( temp 2-component vector of float)
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0:6 'clip' ( in 2-element array of 2-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( temp 2-component vector of float)
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0:6 'cull' ( in 2-element array of 2-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0 (const int)
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 2 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 3 (const int)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 2 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 3 (const int)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:? 'cull' ( in 4-element array of float CullDistance)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'pos' ( in 4-component vector of float)
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0:4 'clip' ( in 2-element array of 2-component vector of float)
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0:4 'cull' ( in 2-element array of 2-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add ( temp 4-component vector of float)
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0:6 add ( temp 4-component vector of float)
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0:6 'pos' ( in 4-component vector of float)
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0:6 direct index ( temp float)
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0:6 direct index ( temp 2-component vector of float)
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0:6 'clip' ( in 2-element array of 2-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0 (const int)
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0:6 direct index ( temp float)
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0:6 direct index ( temp 2-component vector of float)
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0:6 'cull' ( in 2-element array of 2-component vector of float)
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0:6 Constant:
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0:6 0 (const int)
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0:6 Constant:
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0:6 0 (const int)
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 2 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:4 Constant:
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0:4 3 (const int)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 0 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 1 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 0 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 2 (const int)
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0:4 move second child to first child ( temp float)
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0:4 direct index ( temp float)
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0:4 direct index ( temp 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:4 Constant:
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0:4 1 (const int)
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0:4 Constant:
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0:4 1 (const int)
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0:4 direct index ( temp float)
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0:? 'cull' ( in 4-element array of float CullDistance)
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0:4 Constant:
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0:4 3 (const int)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp 2-element array of 2-component vector of float)
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0:? 'cull' ( temp 2-element array of 2-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? 'clip' ( in 4-element array of float ClipDistance)
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0:? 'cull' ( in 4-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 84
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Capability Shader
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Capability ClipDistance
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Capability CullDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 37 43 62 76
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 18 "@main(vf4;vf2[2];vf2[2];"
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Name 15 "pos"
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Name 16 "clip"
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Name 17 "cull"
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Name 35 "pos"
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Name 37 "pos"
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Name 39 "clip"
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Name 43 "clip"
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Name 61 "cull"
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Name 62 "cull"
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Name 76 "@entryPointOutput"
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Name 77 "param"
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Name 79 "param"
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Name 81 "param"
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Decorate 37(pos) BuiltIn FragCoord
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Decorate 43(clip) BuiltIn ClipDistance
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Decorate 62(cull) BuiltIn CullDistance
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Decorate 76(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeVector 6(float) 2
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10: TypeInt 32 0
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11: 10(int) Constant 2
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12: TypeArray 9(fvec2) 11
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13: TypePointer Function 12
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14: TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr)
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21: TypeInt 32 1
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22: 21(int) Constant 0
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23: 10(int) Constant 0
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24: TypePointer Function 6(float)
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36: TypePointer Input 7(fvec4)
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37(pos): 36(ptr) Variable Input
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40: 10(int) Constant 4
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41: TypeArray 6(float) 40
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42: TypePointer Input 41
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43(clip): 42(ptr) Variable Input
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44: TypePointer Input 6(float)
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48: 21(int) Constant 1
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51: 10(int) Constant 1
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53: 21(int) Constant 2
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57: 21(int) Constant 3
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62(cull): 42(ptr) Variable Input
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75: TypePointer Output 7(fvec4)
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76(@entryPointOutput): 75(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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35(pos): 8(ptr) Variable Function
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39(clip): 13(ptr) Variable Function
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61(cull): 13(ptr) Variable Function
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77(param): 8(ptr) Variable Function
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79(param): 13(ptr) Variable Function
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81(param): 13(ptr) Variable Function
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38: 7(fvec4) Load 37(pos)
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Store 35(pos) 38
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45: 44(ptr) AccessChain 43(clip) 22
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46: 6(float) Load 45
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47: 24(ptr) AccessChain 39(clip) 22 23
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Store 47 46
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49: 44(ptr) AccessChain 43(clip) 48
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50: 6(float) Load 49
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52: 24(ptr) AccessChain 39(clip) 22 51
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Store 52 50
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54: 44(ptr) AccessChain 43(clip) 53
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55: 6(float) Load 54
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56: 24(ptr) AccessChain 39(clip) 48 23
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Store 56 55
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58: 44(ptr) AccessChain 43(clip) 57
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59: 6(float) Load 58
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60: 24(ptr) AccessChain 39(clip) 48 51
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Store 60 59
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63: 44(ptr) AccessChain 62(cull) 22
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64: 6(float) Load 63
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65: 24(ptr) AccessChain 61(cull) 22 23
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Store 65 64
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66: 44(ptr) AccessChain 62(cull) 48
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67: 6(float) Load 66
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68: 24(ptr) AccessChain 61(cull) 22 51
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Store 68 67
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69: 44(ptr) AccessChain 62(cull) 53
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70: 6(float) Load 69
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71: 24(ptr) AccessChain 61(cull) 48 23
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Store 71 70
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72: 44(ptr) AccessChain 62(cull) 57
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73: 6(float) Load 72
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74: 24(ptr) AccessChain 61(cull) 48 51
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Store 74 73
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78: 7(fvec4) Load 35(pos)
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Store 77(param) 78
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80: 12 Load 39(clip)
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Store 79(param) 80
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82: 12 Load 61(cull)
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Store 81(param) 82
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83: 7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param)
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Store 76(@entryPointOutput) 83
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Return
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FunctionEnd
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18(@main(vf4;vf2[2];vf2[2];): 7(fvec4) Function None 14
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15(pos): 8(ptr) FunctionParameter
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16(clip): 13(ptr) FunctionParameter
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17(cull): 13(ptr) FunctionParameter
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19: Label
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20: 7(fvec4) Load 15(pos)
|
||||
25: 24(ptr) AccessChain 16(clip) 22 23
|
||||
26: 6(float) Load 25
|
||||
27: 7(fvec4) CompositeConstruct 26 26 26 26
|
||||
28: 7(fvec4) FAdd 20 27
|
||||
29: 24(ptr) AccessChain 17(cull) 22 23
|
||||
30: 6(float) Load 29
|
||||
31: 7(fvec4) CompositeConstruct 30 30 30 30
|
||||
32: 7(fvec4) FAdd 28 31
|
||||
ReturnValue 32
|
||||
FunctionEnd
|
||||
Loading…
Add table
Add a link
Reference in a new issue