HLSL: Fix #1208: accept both int and uint in asuint() and asint().
This commit is contained in:
parent
63400477f6
commit
e22e347395
3 changed files with 1661 additions and 1661 deletions
File diff suppressed because it is too large
Load diff
|
|
@ -13,7 +13,7 @@ groupshared uint4 gs_ua4;
|
|||
groupshared uint4 gs_ub4;
|
||||
groupshared uint4 gs_uc4;
|
||||
|
||||
float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint inU1)
|
||||
float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, int inU1)
|
||||
{
|
||||
uint out_u1;
|
||||
|
||||
|
|
@ -23,7 +23,7 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint i
|
|||
bool r003 = any(inF0);
|
||||
float r004 = asin(inF0);
|
||||
int r005 = asint(inF0);
|
||||
uint r006 = asuint(inF0);
|
||||
uint r006 = asuint(inU1);
|
||||
float r007 = asfloat(inU0);
|
||||
// asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
|
||||
float r009 = atan(inF0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue