GLSL: Fix #1193: no 'location' on uniform/buffer block.
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6 changed files with 25 additions and 7 deletions
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@ -12,13 +12,13 @@ ERROR: node is still EOpNull!
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0:7 'o' (layout( location=0) smooth out highp int)
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0:7 direct index (layout( column_major shared) temp highp int)
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0:7 a: direct index for structure (layout( column_major shared) uniform implicitly-sized array of highp int)
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0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
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0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 2 (const int)
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0:? Linker Objects
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0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
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0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
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0:? 'o' (layout( location=0) smooth out highp int)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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@ -36,13 +36,13 @@ ERROR: node is still EOpNull!
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0:7 'o' (layout( location=0) smooth out highp int)
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0:7 direct index (layout( column_major shared) temp highp int)
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0:7 a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int)
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0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
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0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 2 (const int)
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0:? Linker Objects
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0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
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0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
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0:? 'o' (layout( location=0) smooth out highp int)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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