Fix a preprocessor memory leak by cleaning up some preprocessor memory management.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24125 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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9 changed files with 105 additions and 183 deletions
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@ -87,10 +87,6 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define CHUNKSIZE (64*1024)
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#define ALIGN 8
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// we need to call the `real' malloc and free, not our replacements
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#undef malloc
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#undef free
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namespace glslang {
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struct chunk {
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