Allow layout aliasing for desktop vertex inputs.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24400 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-12-07 00:28:07 +00:00
parent 5f15d4224a
commit e1b2e39a56
6 changed files with 18 additions and 14 deletions

View file

@ -33,9 +33,8 @@ Link Validation
- ...
+ exactly one main
+ ES 3.0: fragment outputs all have locations, if more than one
- ES 3.0: location aliasing/overlap (except desktop vertex shader inputs)
- Non ES: binding overlap
+ location overlap
+ location aliasing/overlap (except desktop vertex shader inputs)
- Non ES: binding overlap for atomic counters
+ Non ES: geometry shader input array sizes and input layout qualifier declaration
+ Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
+ Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared