Allow layout aliasing for desktop vertex inputs.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24400 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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6 changed files with 18 additions and 14 deletions
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Todo.txt
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Todo.txt
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@ -33,9 +33,8 @@ Link Validation
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- ...
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+ exactly one main
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+ ES 3.0: fragment outputs all have locations, if more than one
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- ES 3.0: location aliasing/overlap (except desktop vertex shader inputs)
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- Non ES: binding overlap
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+ location overlap
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+ location aliasing/overlap (except desktop vertex shader inputs)
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- Non ES: binding overlap for atomic counters
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+ Non ES: geometry shader input array sizes and input layout qualifier declaration
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+ Non ES: read or write to both gl_ClipVertex and gl_ClipDistance
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+ Non ES: write to only one of gl_FragColor, gl_FragData, or user-declared
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