Allow layout aliasing for desktop vertex inputs.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24400 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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6 changed files with 18 additions and 14 deletions
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@ -41,4 +41,7 @@ layout(location = 10) out S cs[2]; // 10 through 10 + 2 * 22 - 1 = 53
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layout(location = 54) out float cf;
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layout(location = 53) out float cg; // ERROR, collision at 31
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layout(location = 10) in vec4 alias1;
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layout(location = 10) in vec4 alias2; // okay for vertex input on desktop
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float gl_ClipDistance[17]; // ERROR, size too big
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@ -12,7 +12,7 @@ ERROR: 0:28: '' : cannot use invariant qualifier on a function parameter
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ERROR: 0:30: '' : cannot use layout qualifiers on a function parameter
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ERROR: 0:31: '' : cannot use auxiliary or interpolation qualifiers on a function parameter
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ERROR: 0:42: 'location' : repeated use of location 53
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ERROR: 0:44: 'gl_ClipDistance array size' : must be less than gl_MaxClipDistances (8)
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ERROR: 0:47: 'gl_ClipDistance array size' : must be less than gl_MaxClipDistances (8)
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ERROR: 13 compilation errors. No code generated.
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@ -45,6 +45,8 @@ ERROR: node is still EOpNull!
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0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{m,f})
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0:? 'cf' (layout(location=54 ) smooth out float)
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0:? 'cg' (layout(location=53 ) smooth out float)
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0:? 'alias1' (layout(location=10 ) in 4-component vector of float)
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0:? 'alias2' (layout(location=10 ) in 4-component vector of float)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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