HLSL: Refactor attribute implementation.
- make it sharable with GLSL - correct the case insensitivity - remove the map; queries are not needed, all entries need processing - make it easier to build bottom up (will help GLSL parsing) - support semantic checking and reporting - allow front-end dependent semantics and attribute name mapping
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17 changed files with 638 additions and 500 deletions
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@ -37,6 +37,9 @@
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#ifndef _CONSTANT_UNION_INCLUDED_
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#define _CONSTANT_UNION_INCLUDED_
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#include "../Include/Common.h"
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#include "../Include/BaseTypes.h"
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namespace glslang {
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class TConstUnion {
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