update spirv-headers and fix handling of gl_HitTEXT (#2471)

* update spirv-headers and fix handling of gl_HitTEXT

Update spirv-headers known_good to f027d53ded7e230e008d37c8b47ede7cd308e19d
and update SPIRV/spirv.hpp to copy from that version as well.

In GLSL gl_HitTNV/gl_HitTEXT is defined as an alias of gl_RayTmaxNV/gl_RayTmaxEXT
SPV_NV_ray_tracing has a dedicated HitTNV which gl_HitTNV maps to.
For SPV_KHR_ray_tracing, gl_HitTEXT gets mapped to a RayTmaxKHR decoraged variable
to simplify the SPIRV consumer.
This change fixes the mapping for the GL_EXT_ray_tracing extension, and updates
the test results to match.

* update MissNV shader test to not use ObjectRay builtins

They shouldn't existing in the miss stage because there is no object intersected
This commit is contained in:
Daniel Koch 2020-11-30 11:57:34 -05:00 committed by GitHub
parent 4d41da3b81
commit e11a2c8bec
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10 changed files with 73 additions and 70 deletions

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@ -395,7 +395,7 @@ const char* BuiltInString(int builtIn)
case BuiltInRayGeometryIndexKHR: return "RayGeometryIndexKHR";
case BuiltInObjectToWorldKHR: return "ObjectToWorldKHR";
case BuiltInWorldToObjectKHR: return "WorldToObjectKHR";
case BuiltInHitTKHR: return "HitTKHR";
case BuiltInHitTNV: return "HitTNV";
case BuiltInHitKindKHR: return "HitKindKHR";
case BuiltInIncomingRayFlagsKHR: return "IncomingRayFlagsKHR";
case BuiltInViewportMaskNV: return "ViewportMaskNV";