Flatten uniform arrays

This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc.  These appear as
individual linkage objects.

Code notes:

- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
  but is the only flattening query directly called.

- flattenVariable will handle structs or arrays (but not yet arrayed structs;
  this is tested an an error is generated).

- There's some error checking around unhandled situations.  E.g, flattening
  uniform arrays with initializer lists is not implemented.

- This piggybacks on as much of the existing mechanism for struct flattening
  as it can.  E.g, it uses the same flattenMap, and the same
  flattenAccess() method.

- handleAssign() has been generalized to cope with either structs or arrays.

- Extended test infrastructure to test flattening ability.
This commit is contained in:
steve-lunarg 2016-09-16 13:26:37 -06:00
parent 6714bcc2ca
commit e0b9debda2
11 changed files with 872 additions and 46 deletions

View file

@ -304,6 +304,7 @@ public:
void setShiftTextureBinding(unsigned int base);
void setShiftUboBinding(unsigned int base);
void setAutoMapBindings(bool map);
void setFlattenUniformArrays(bool flatten);
// Interface to #include handlers.
//