Flatten uniform arrays
This checkin adds a --flatten-uniform-arrays option which can break uniform arrays of samplers, textures, or UBOs up into individual scalars named (e.g) myarray[0], myarray[1], etc. These appear as individual linkage objects. Code notes: - shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform, but is the only flattening query directly called. - flattenVariable will handle structs or arrays (but not yet arrayed structs; this is tested an an error is generated). - There's some error checking around unhandled situations. E.g, flattening uniform arrays with initializer lists is not implemented. - This piggybacks on as much of the existing mechanism for struct flattening as it can. E.g, it uses the same flattenMap, and the same flattenAccess() method. - handleAssign() has been generalized to cope with either structs or arrays. - Extended test infrastructure to test flattening ability.
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11 changed files with 872 additions and 46 deletions
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@ -145,7 +145,8 @@ public:
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shiftSamplerBinding(0),
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shiftTextureBinding(0),
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shiftUboBinding(0),
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autoMapBindings(false)
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autoMapBindings(false),
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flattenUniformArrays(false)
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{
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localSize[0] = 1;
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localSize[1] = 1;
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@ -176,6 +177,8 @@ public:
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unsigned int getShiftUboBinding() const { return shiftUboBinding; }
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void setAutoMapBindings(bool map) { autoMapBindings = map; }
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bool getAutoMapBindings() const { return autoMapBindings; }
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void setFlattenUniformArrays(bool flatten) { flattenUniformArrays = flatten; }
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bool getFlattenUniformArrays() const { return flattenUniformArrays; }
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void setVersion(int v) { version = v; }
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int getVersion() const { return version; }
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@ -385,6 +388,7 @@ protected:
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unsigned int shiftTextureBinding;
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unsigned int shiftUboBinding;
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bool autoMapBindings;
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bool flattenUniformArrays;
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EProfile profile;
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int version;
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