Revert "GL_ext_vulkan_glsl_relaxed extension support, and cross stage aware IO mapper"

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greg-lunarg 2021-03-10 11:26:43 -07:00 committed by GitHub
parent 84e11a858c
commit e063363878
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43 changed files with 111 additions and 6707 deletions

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@ -1,32 +0,0 @@
#version 460
out vec4 vgo1; // declaration order different than fragment shader
out vec2 vgo2; // declaration order different than fragment shader
layout(location = 5) out outBlock {
vec4 o3;
};
layout (binding = 0) uniform sampler2D glass;
uniform crossStageBlock1 {
uniform vec4 a;
vec4 b;
};
readonly buffer vertOnlyBlock {
vec2 vb1;
};
uniform crossStageBlock2 {
uniform vec4 a;
vec2 b;
} blockName1 [2]; // instance name different from frag
void main()
{
vgo1 = vec4(0);
vgo2 = vec2(0);
o3 = vec4(0);
}