GLSL: replace general missing functionality with specific messages.
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195 changed files with 80 additions and 415 deletions
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@ -1,5 +1,4 @@
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400.frag
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:18: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument
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ERROR: 0:22: 'textureGatherOffset(...)' : must be a compile-time constant: component argument
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ERROR: 0:23: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument
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@ -34,8 +33,12 @@ ERROR: 0:183: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:183: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 0:184: 'textureQueryLod' : no matching overloaded function found
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ERROR: 0:184: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
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ERROR: 0:197: '' : syntax error, unexpected PRECISE, expecting IDENTIFIER
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ERROR: 35 compilation errors. No code generated.
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ERROR: 0:197: 'subroutine' : feature not yet implemented
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ERROR: 0:197: '' : default qualifier requires 'uniform', 'buffer', 'in', or 'out' storage qualification
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ERROR: 0:198: 'subroutine' : feature not yet implemented
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ERROR: 0:199: 'subroutine' : feature not yet implemented
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ERROR: 0:201: '' : syntax error, unexpected PRECISE, expecting IDENTIFIER
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ERROR: 39 compilation errors. No code generated.
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Shader version: 400
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@ -490,6 +493,18 @@ ERROR: node is still EOpNull!
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0:194 Convert int to uint ( temp uint)
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0:194 'i' ( flat in int)
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0:194 'uu' ( uniform uint)
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0:198 Function Definition: subT1( ( temp float)
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0:198 Function Parameters:
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0:198 Sequence
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0:198 Branch: Return with expression
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0:198 Constant:
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0:198 1.000000
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0:199 Function Definition: subT2( ( temp float)
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0:199 Function Parameters:
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0:199 Sequence
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0:199 Branch: Return with expression
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0:199 Constant:
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0:199 1.000000
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0:? Linker Objects
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0:? 'c2D' ( smooth in 2-component vector of float)
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0:? 'i' ( flat in int)
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