glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -1365,7 +1365,7 @@ void TBuiltIns::initialize(int version, EProfile profile)
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"attribute vec4 gl_MultiTexCoord5;"
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"attribute vec4 gl_MultiTexCoord6;"
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"attribute vec4 gl_MultiTexCoord7;"
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"attribute float gl_FogCoord;"
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"attribute float gl_FogCoord;"
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"\n");
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} else if (IncludeLegacy(version, profile)) {
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stageBuiltins[EShLangVertex].append(
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@ -2591,14 +2591,60 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
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//
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// Safe to call even if name is not present.
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//
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// N.B.: longer term, having special qualifiers is probably not the way to go, but this is keeping
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// in place the legacy ones.
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// Only use this for built-in variables that have a special qualifier in TStorageQualifier.
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// New built-in variables should use a generic (textually declarable) qualifier in
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// TStoraregQualifier and only call BuiltInVariable().
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//
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void SpecialQualifier(const char* name, TStorageQualifier qualifier, TSymbolTable& symbolTable)
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void SpecialQualifier(const char* name, TStorageQualifier qualifier, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
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{
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TSymbol* symbol = symbolTable.find(name);
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if (symbol)
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symbol->getWritableType().getQualifier().storage = qualifier;
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if (symbol) {
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TQualifier& symQualifier = symbol->getWritableType().getQualifier();
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symQualifier.storage = qualifier;
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symQualifier.builtIn = builtIn;
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}
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}
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//
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// To tag built-in variables with their TBuiltInVariable enum. Use this when the
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// normal declaration text already gets the qualifier right, and all that's needed
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// is setting the builtIn field. This should be the normal way for all new
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// built-in variables.
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//
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// If SpecialQualifier() was called, this does not need to be called.
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//
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// Safe to call even if name is not present.
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//
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void BuiltInVariable(const char* name, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
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{
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TSymbol* symbol = symbolTable.find(name);
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if (! symbol)
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return;
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TQualifier& symQualifier = symbol->getWritableType().getQualifier();
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symQualifier.builtIn = builtIn;
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}
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//
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// For built-in variables inside a named block.
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// SpecialQualifier() won't ever go inside a block; their member's qualifier come
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// from the qualification of the block.
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//
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// See comments above for other detail.
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//
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void BuiltInVariable(const char* blockName, const char* name, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
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{
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TSymbol* symbol = symbolTable.find(blockName);
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if (! symbol)
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return;
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TTypeList& structure = *symbol->getWritableType().getWritableStruct();
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for (int i = 0; i < (int)structure.size(); ++i) {
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if (structure[i].type->getFieldName().compare(name) == 0) {
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structure[i].type->getQualifier().builtIn = builtIn;
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return;
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}
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}
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}
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//
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@ -2622,26 +2668,119 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
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switch(language) {
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case EShLangVertex:
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// Compatibility variables, vertex only
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BuiltInVariable("gl_Color", EbvColor, symbolTable);
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BuiltInVariable("gl_SecondaryColor", EbvSecondaryColor, symbolTable);
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BuiltInVariable("gl_Normal", EbvNormal, symbolTable);
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BuiltInVariable("gl_Vertex", EbvVertex, symbolTable);
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BuiltInVariable("gl_MultiTexCoord0", EbvMultiTexCoord0, symbolTable);
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BuiltInVariable("gl_MultiTexCoord1", EbvMultiTexCoord1, symbolTable);
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BuiltInVariable("gl_MultiTexCoord2", EbvMultiTexCoord2, symbolTable);
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BuiltInVariable("gl_MultiTexCoord3", EbvMultiTexCoord3, symbolTable);
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BuiltInVariable("gl_MultiTexCoord4", EbvMultiTexCoord4, symbolTable);
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BuiltInVariable("gl_MultiTexCoord5", EbvMultiTexCoord5, symbolTable);
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BuiltInVariable("gl_MultiTexCoord6", EbvMultiTexCoord6, symbolTable);
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BuiltInVariable("gl_MultiTexCoord7", EbvMultiTexCoord7, symbolTable);
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BuiltInVariable("gl_FogCoord", EbvFogFragCoord, symbolTable);
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// Fall through
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case EShLangTessControl:
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case EShLangTessEvaluation:
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case EShLangGeometry:
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SpecialQualifier("gl_Position", EvqPosition, symbolTable);
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SpecialQualifier("gl_PointSize", EvqPointSize, symbolTable);
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SpecialQualifier("gl_ClipVertex", EvqClipVertex, symbolTable);
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SpecialQualifier("gl_VertexID", EvqVertexId, symbolTable);
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SpecialQualifier("gl_InstanceID", EvqInstanceId, symbolTable);
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SpecialQualifier("gl_Position", EvqPosition, EbvPosition, symbolTable);
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SpecialQualifier("gl_PointSize", EvqPointSize, EbvPointSize, symbolTable);
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SpecialQualifier("gl_ClipVertex", EvqClipVertex, EbvClipVertex, symbolTable);
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SpecialQualifier("gl_VertexID", EvqVertexId, EbvVertexId, symbolTable);
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SpecialQualifier("gl_InstanceID", EvqInstanceId, EbvInstanceId, symbolTable);
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BuiltInVariable("gl_in", "gl_Position", EbvPosition, symbolTable);
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BuiltInVariable("gl_in", "gl_PointSize", EbvPointSize, symbolTable);
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BuiltInVariable("gl_in", "gl_ClipDistance", EbvClipDistance, symbolTable);
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BuiltInVariable("gl_in", "gl_CullDistance", EbvCullDistance, symbolTable);
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BuiltInVariable("gl_out", "gl_Position", EbvPosition, symbolTable);
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BuiltInVariable("gl_out", "gl_PointSize", EbvPointSize, symbolTable);
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BuiltInVariable("gl_out", "gl_ClipDistance", EbvClipDistance, symbolTable);
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BuiltInVariable("gl_out", "gl_CullDistance", EbvCullDistance, symbolTable);
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BuiltInVariable("gl_ClipDistance", EbvClipDistance, symbolTable);
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BuiltInVariable("gl_CullDistance", EbvCullDistance, symbolTable);
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BuiltInVariable("gl_PrimitiveID", EbvPrimitiveId, symbolTable);
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BuiltInVariable("gl_InvocationID", EbvInvocationId, symbolTable);
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BuiltInVariable("gl_Layer", EbvLayer, symbolTable);
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BuiltInVariable("gl_ViewportIndex", EbvViewportIndex, symbolTable);
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BuiltInVariable("gl_PatchVerticesIn", EbvPatchVertices, symbolTable);
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BuiltInVariable("gl_TessLevelOuter", EbvTessLevelOuter, symbolTable);
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BuiltInVariable("gl_TessLevelInner", EbvTessLevelInner, symbolTable);
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BuiltInVariable("gl_TessCoord", EbvTessCoord, symbolTable);
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if (version < 410)
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symbolTable.setVariableExtensions("gl_ViewportIndex", 1, &GL_ARB_viewport_array);
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// Compatibility variables
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BuiltInVariable("gl_in", "gl_ClipVertex", EbvClipVertex, symbolTable);
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BuiltInVariable("gl_in", "gl_FrontColor", EbvFrontColor, symbolTable);
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BuiltInVariable("gl_in", "gl_BackColor", EbvBackColor, symbolTable);
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BuiltInVariable("gl_in", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
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BuiltInVariable("gl_in", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
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BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
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BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
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BuiltInVariable("gl_out", "gl_ClipVertex", EbvClipVertex, symbolTable);
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BuiltInVariable("gl_out", "gl_FrontColor", EbvFrontColor, symbolTable);
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BuiltInVariable("gl_out", "gl_BackColor", EbvBackColor, symbolTable);
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BuiltInVariable("gl_out", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
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BuiltInVariable("gl_out", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
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BuiltInVariable("gl_out", "gl_TexCoord", EbvTexCoord, symbolTable);
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BuiltInVariable("gl_out", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
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BuiltInVariable("gl_ClipVertex", EbvClipVertex, symbolTable);
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BuiltInVariable("gl_FrontColor", EbvFrontColor, symbolTable);
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BuiltInVariable("gl_BackColor", EbvBackColor, symbolTable);
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BuiltInVariable("gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
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BuiltInVariable("gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
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BuiltInVariable("gl_TexCoord", EbvTexCoord, symbolTable);
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BuiltInVariable("gl_FogFragCoord", EbvFogFragCoord, symbolTable);
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break;
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case EShLangFragment:
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SpecialQualifier("gl_FrontFacing", EvqFace, symbolTable);
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SpecialQualifier("gl_FragCoord", EvqFragCoord, symbolTable);
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SpecialQualifier("gl_PointCoord", EvqPointCoord, symbolTable);
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SpecialQualifier("gl_FragColor", EvqFragColor, symbolTable);
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SpecialQualifier("gl_FragDepth", EvqFragDepth, symbolTable);
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SpecialQualifier("gl_FragDepthEXT", EvqFragDepth, symbolTable);
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SpecialQualifier("gl_HelperInvocation", EvqIn, symbolTable);
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SpecialQualifier("gl_FrontFacing", EvqFace, EbvFace, symbolTable);
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SpecialQualifier("gl_FragCoord", EvqFragCoord, EbvFragCoord, symbolTable);
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SpecialQualifier("gl_PointCoord", EvqPointCoord, EbvPointCoord, symbolTable);
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SpecialQualifier("gl_FragColor", EvqFragColor, EbvFragColor, symbolTable);
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SpecialQualifier("gl_FragDepth", EvqFragDepth, EbvFragDepth, symbolTable);
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SpecialQualifier("gl_FragDepthEXT", EvqFragDepth, EbvFragDepth, symbolTable);
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SpecialQualifier("gl_HelperInvocation", EvqIn, EbvHelperInvocation, symbolTable);
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BuiltInVariable("gl_ClipDistance", EbvClipDistance, symbolTable);
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BuiltInVariable("gl_CullDistance", EbvCullDistance, symbolTable);
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BuiltInVariable("gl_PrimitiveID", EbvPrimitiveId, symbolTable);
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BuiltInVariable("gl_SampleID", EbvSampleId, symbolTable);
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BuiltInVariable("gl_SamplePosition", EbvSamplePosition, symbolTable);
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BuiltInVariable("gl_SampleMaskIn", EbvSampleMask, symbolTable);
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BuiltInVariable("gl_SampleMask", EbvSampleMask, symbolTable);
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BuiltInVariable("gl_Layer", EbvLayer, symbolTable);
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BuiltInVariable("gl_ViewportIndex", EbvViewportIndex, symbolTable);
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// Compatibility variables
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SpecialQualifier("gl_FragData", EvqFragColor, EbvFragData, symbolTable);
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BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
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BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
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BuiltInVariable("gl_in", "gl_Color", EbvColor, symbolTable);
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BuiltInVariable("gl_in", "gl_SecondaryColor", EbvSecondaryColor, symbolTable);
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BuiltInVariable("gl_FogFragCoord", EbvFogFragCoord, symbolTable);
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BuiltInVariable("gl_TexCoord", EbvTexCoord, symbolTable);
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BuiltInVariable("gl_Color", EbvColor, symbolTable);
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BuiltInVariable("gl_SecondaryColor", EbvSecondaryColor, symbolTable);
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// built-in functions
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if (version == 100) {
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symbolTable.setFunctionExtensions("dFdx", 1, &GL_OES_standard_derivatives);
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symbolTable.setFunctionExtensions("dFdy", 1, &GL_OES_standard_derivatives);
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@ -2716,6 +2855,12 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
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break;
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case EShLangCompute:
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BuiltInVariable("gl_NumWorkGroups", EbvNumWorkGroups, symbolTable);
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BuiltInVariable("gl_WorkGroupSize", EbvWorkGroupSize, symbolTable);
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BuiltInVariable("gl_WorkGroupID", EbvWorkGroupId, symbolTable);
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BuiltInVariable("gl_LocalInvocationID", EbvLocalInvocationId, symbolTable);
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BuiltInVariable("gl_GlobalInvocationID", EbvGlobalInvocationId, symbolTable);
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BuiltInVariable("gl_LocalInvocationIndex", EbvLocalInvocationIndex, symbolTable);
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break;
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default:
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