glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -20,11 +20,11 @@ Shader version: 130
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' (uniform int)
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0:14 direct index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 direct index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child (temp 4-component vector of float)
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@ -37,16 +37,16 @@ Shader version: 130
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0:18 3 (const int)
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' (uniform int)
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0:20 'texColor' (temp 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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@ -56,8 +56,8 @@ Shader version: 130
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:? 'a' (uniform int)
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0:? 'b' (uniform int)
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@ -82,11 +82,11 @@ Shader version: 130
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 'a' (uniform int)
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0:14 direct index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 direct index (smooth temp 4-component vector of float TexCoord)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child (temp 4-component vector of float)
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@ -99,16 +99,16 @@ Shader version: 130
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0:18 3 (const int)
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float TexCoord)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:20 'b' (uniform int)
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0:20 'texColor' (temp 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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@ -118,8 +118,8 @@ Shader version: 130
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
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0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:? 'a' (uniform int)
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0:? 'b' (uniform int)
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