glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
ca3457f1a7
commit
dff18a2be0
105 changed files with 1262 additions and 975 deletions
|
|
@ -38,7 +38,7 @@ Shader version: 130
|
|||
0:13 Constant:
|
||||
0:13 12 (const int)
|
||||
0:15 move second child to first child (temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
||||
0:15 'texColor' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'texSampler2D' (uniform sampler2D)
|
||||
|
|
@ -88,7 +88,7 @@ Shader version: 130
|
|||
0:13 Constant:
|
||||
0:13 12 (const int)
|
||||
0:15 move second child to first child (temp 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float)
|
||||
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
|
||||
0:15 'texColor' (temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? 'texSampler2D' (uniform sampler2D)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue