glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -159,7 +159,7 @@ Shader version: 130
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0:48 'u_f4' (uniform 4-component vector of float)
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0:48 'i_f4' (smooth in 4-component vector of float)
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0:50 move second child to first child (temp 4-component vector of float)
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0:50 'gl_FragColor' (fragColor 4-component vector of float)
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0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:60 Test condition and select (temp 4-component vector of float)
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0:60 Condition
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0:59 logical-or (temp bool)
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@ -499,7 +499,7 @@ Shader version: 130
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0:48 'u_f4' (uniform 4-component vector of float)
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0:48 'i_f4' (smooth in 4-component vector of float)
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0:50 move second child to first child (temp 4-component vector of float)
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0:50 'gl_FragColor' (fragColor 4-component vector of float)
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0:50 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:60 Test condition and select (temp 4-component vector of float)
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0:60 Condition
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0:59 logical-or (temp bool)
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