glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View file

@ -143,7 +143,7 @@ Shader version: 110
0:38 Constant:
0:38 1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 mix (global 4-component vector of float)
0:40 'w_reorder' (temp 4-component vector of float)
0:40 'w_undef' (temp 4-component vector of float)
@ -201,7 +201,7 @@ Shader version: 110
0:49 Constant:
0:49 3.400000
0:51 add second child into first child (temp 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:51 'rep' (temp 4-component vector of float)
0:? Linker Objects
0:? 'blend' (uniform float)
@ -356,7 +356,7 @@ Shader version: 110
0:38 Constant:
0:38 1 (const int)
0:40 move second child to first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 mix (global 4-component vector of float)
0:40 'w_reorder' (temp 4-component vector of float)
0:40 'w_undef' (temp 4-component vector of float)
@ -414,7 +414,7 @@ Shader version: 110
0:49 Constant:
0:49 3.400000
0:51 add second child into first child (temp 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float)
0:51 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:51 'rep' (temp 4-component vector of float)
0:? Linker Objects
0:? 'blend' (uniform float)