glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -285,14 +285,14 @@ ERROR: node is still EOpNull!
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0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
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0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
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0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
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0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'anon@2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'anon@2' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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Linked fragment stage:
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@ -539,12 +539,12 @@ ERROR: node is still EOpNull!
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0:? 'anon@0' (in block{smooth in 4-component vector of float Color1, smooth in 4-component vector of float Color2, in 2-component vector of float TexCoordA, in float Atten})
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0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
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0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
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0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'anon@2' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'anon@2' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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