glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -9,7 +9,7 @@ Shader version: 100
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0:9 Condition
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0:9 Compare Less Than (temp bool)
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0:9 length (global mediump float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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@ -17,7 +17,7 @@ Shader version: 100
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0:10 'color' (temp highp 4-component vector of float)
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0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
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0:10 'sampler' (uniform lowp sampler2D)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 false case
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0:12 move second child to first child (temp highp 4-component vector of float)
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0:12 'color' (temp highp 4-component vector of float)
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@ -27,7 +27,7 @@ Shader version: 100
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child (temp highp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
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0:14 'color' (temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform lowp sampler2D)
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@ -45,7 +45,7 @@ Shader version: 100
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0:9 Condition
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0:9 Compare Less Than (temp bool)
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0:9 length (global mediump float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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@ -53,7 +53,7 @@ Shader version: 100
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0:10 'color' (temp highp 4-component vector of float)
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0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
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0:10 'sampler' (uniform lowp sampler2D)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 false case
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0:12 move second child to first child (temp highp 4-component vector of float)
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0:12 'color' (temp highp 4-component vector of float)
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@ -63,7 +63,7 @@ Shader version: 100
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child (temp highp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
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0:14 'color' (temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform lowp sampler2D)
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