glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View file

@ -9,7 +9,7 @@ Shader version: 100
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
@ -17,7 +17,7 @@ Shader version: 100
0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
@ -27,7 +27,7 @@ Shader version: 100
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)
@ -45,7 +45,7 @@ Shader version: 100
0:9 Condition
0:9 Compare Less Than (temp bool)
0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 Constant:
0:9 0.300000
0:9 true case
@ -53,7 +53,7 @@ Shader version: 100
0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
0:9 false case
0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (temp highp 4-component vector of float)
@ -63,7 +63,7 @@ Shader version: 100
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)