glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View file

@ -280,7 +280,7 @@ Shader version: 130
0:74 Constant:
0:74 1 (const int)
0:76 move second child to first child (temp 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:86 Test condition and select (temp 4-component vector of float)
0:86 Condition
0:85 logical-or (temp bool)
@ -445,7 +445,7 @@ Shader version: 130
0:110 Convert int to bool (temp 4-component vector of bool)
0:110 'cv2' (temp 4-component vector of int)
0:111 add second child into first child (temp 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:111 Construct float (temp float)
0:111 Convert bool to float (temp 4-component vector of float)
0:111 'cv5' (temp 4-component vector of bool)
@ -759,7 +759,7 @@ Shader version: 130
0:74 Constant:
0:74 1 (const int)
0:76 move second child to first child (temp 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float)
0:76 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:86 Test condition and select (temp 4-component vector of float)
0:86 Condition
0:85 logical-or (temp bool)
@ -924,7 +924,7 @@ Shader version: 130
0:110 Convert int to bool (temp 4-component vector of bool)
0:110 'cv2' (temp 4-component vector of int)
0:111 add second child into first child (temp 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float)
0:111 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:111 Construct float (temp float)
0:111 Convert bool to float (temp 4-component vector of float)
0:111 'cv5' (temp 4-component vector of bool)