glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View file

@ -50,8 +50,8 @@ Shader version: 450
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'cull' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float)
0:18 direct index (smooth temp float CullDistance)
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
@ -61,7 +61,7 @@ Shader version: 450
0:19 20.000000
0:21 Test condition and select (temp void)
0:21 Condition
0:21 'gl_HelperInvocation' (in bool)
0:21 'gl_HelperInvocation' (in bool HelperInvocation)
0:21 true case
0:22 Pre-Increment (temp 4-component vector of float)
0:22 'v4' (temp 4-component vector of float)
@ -135,7 +135,7 @@ Shader version: 450
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in implicitly-sized array of float)
0:? 'gl_CullDistance' (smooth in implicitly-sized array of float CullDistance)
0:? 's2dms' (uniform sampler2DMS)
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
@ -194,8 +194,8 @@ Shader version: 450
0:18 Sequence
0:18 move second child to first child (temp float)
0:18 'cull' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_CullDistance' (smooth in 3-element array of float)
0:18 direct index (smooth temp float CullDistance)
0:18 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
@ -205,7 +205,7 @@ Shader version: 450
0:19 20.000000
0:21 Test condition and select (temp void)
0:21 Condition
0:21 'gl_HelperInvocation' (in bool)
0:21 'gl_HelperInvocation' (in bool HelperInvocation)
0:21 true case
0:22 Pre-Increment (temp 4-component vector of float)
0:22 'v4' (temp 4-component vector of float)
@ -279,7 +279,7 @@ Shader version: 450
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
0:? 'gl_CullDistance' (smooth in 3-element array of float)
0:? 'gl_CullDistance' (smooth in 3-element array of float CullDistance)
0:? 's2dms' (uniform sampler2DMS)
0:? 'us2dmsa' (uniform usampler2DMSArray)
0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)