glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -268,7 +268,7 @@ ERROR: node is still EOpNull!
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0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? 'anon@3' (out block{out implicitly-sized array of float gl_ClipDistance, })
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0:? 'anon@3' (out block{out implicitly-sized array of float ClipDistance gl_ClipDistance, })
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'comma0' (temp int)
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@ -290,8 +290,8 @@ ERROR: node is still EOpNull!
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0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
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0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
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0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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@ -513,7 +513,7 @@ ERROR: node is still EOpNull!
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0:? 'sampb3' (layout(binding=80 ) uniform sampler2D)
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0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
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0:? 'sampb5' (layout(binding=79 ) uniform 2-element array of sampler2D)
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0:? 'anon@3' (out block{out 1-element array of float gl_ClipDistance, })
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0:? 'anon@3' (out block{out 1-element array of float ClipDistance gl_ClipDistance, })
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (smooth patch out 4-component vector of float)
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0:? 'comma0' (temp int)
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@ -535,6 +535,6 @@ ERROR: node is still EOpNull!
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0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
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0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
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0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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