glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
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ca3457f1a7
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105 changed files with 1262 additions and 975 deletions
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@ -70,38 +70,38 @@ ERROR: node is still EOpNull!
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0:27 Sequence
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0:27 move second child to first child (temp int)
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0:27 'pvi' (temp int)
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0:27 'gl_PatchVerticesIn' (in int)
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0:27 'gl_PatchVerticesIn' (in int PatchVertices)
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0:28 Sequence
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0:28 move second child to first child (temp int)
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0:28 'pid' (temp int)
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0:28 'gl_PrimitiveID' (in int)
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0:28 'gl_PrimitiveID' (in int PrimitiveID)
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 'iid' (temp int)
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0:29 'gl_InvocationID' (in int)
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0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float)
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0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float)
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0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float)
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0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
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0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:33 direct index (temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
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0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@ -110,15 +110,15 @@ ERROR: node is still EOpNull!
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0:33 1 (const int)
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0:33 'cd' (temp float)
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0:35 move second child to first child (temp float)
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0:35 direct index (patch temp float)
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0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
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0:35 direct index (patch temp float TessLevelOuter)
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0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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0:35 3.200000
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0:36 move second child to first child (temp float)
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0:36 direct index (patch temp float)
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0:36 'gl_TessLevelInner' (patch out 2-element array of float)
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0:36 direct index (patch temp float TessLevelInner)
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0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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@ -171,9 +171,9 @@ ERROR: node is still EOpNull!
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0:67 Function Definition: foo( (global void)
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0:67 Function Parameters:
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0:69 Sequence
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0:69 gl_PointSize: direct index for structure (out float)
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0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:69 gl_PointSize: direct index for structure (out float PointSize)
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0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:69 Constant:
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0:69 4 (const int)
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0:69 Constant:
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@ -198,7 +198,7 @@ ERROR: node is still EOpNull!
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 4-element array of int)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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@ -268,38 +268,38 @@ ERROR: node is still EOpNull!
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0:27 Sequence
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0:27 move second child to first child (temp int)
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0:27 'pvi' (temp int)
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0:27 'gl_PatchVerticesIn' (in int)
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0:27 'gl_PatchVerticesIn' (in int PatchVertices)
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0:28 Sequence
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0:28 move second child to first child (temp int)
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0:28 'pid' (temp int)
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0:28 'gl_PrimitiveID' (in int)
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0:28 'gl_PrimitiveID' (in int PrimitiveID)
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 'iid' (temp int)
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0:29 'gl_InvocationID' (in int)
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0:29 'gl_InvocationID' (in int InvocationID)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float)
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0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:31 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float)
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0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:32 gl_PointSize: direct index for structure (out float PointSize)
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0:32 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float)
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0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
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0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:33 direct index (temp float ClipDistance)
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0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance)
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0:33 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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@ -308,15 +308,15 @@ ERROR: node is still EOpNull!
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0:33 1 (const int)
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0:33 'cd' (temp float)
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0:35 move second child to first child (temp float)
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0:35 direct index (patch temp float)
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0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
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0:35 direct index (patch temp float TessLevelOuter)
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0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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0:35 3.200000
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0:36 move second child to first child (temp float)
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0:36 direct index (patch temp float)
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0:36 'gl_TessLevelInner' (patch out 2-element array of float)
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0:36 direct index (patch temp float TessLevelInner)
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0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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@ -369,9 +369,9 @@ ERROR: node is still EOpNull!
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0:67 Function Definition: foo( (global void)
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0:67 Function Parameters:
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0:69 Sequence
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0:69 gl_PointSize: direct index for structure (out float)
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0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:69 gl_PointSize: direct index for structure (out float PointSize)
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0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:69 Constant:
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0:69 4 (const int)
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0:69 Constant:
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@ -396,7 +396,7 @@ ERROR: node is still EOpNull!
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 4-element array of int)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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