glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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105 changed files with 1262 additions and 975 deletions
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@ -185,8 +185,8 @@ ERROR: node is still EOpNull!
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0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
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0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
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0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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@ -360,6 +360,6 @@ ERROR: node is still EOpNull!
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0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
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0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
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0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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